Can't believe they haven't owned up to this yet. Embarrassing. People are going to leave and that makes me sad. SE doesn't deserve customers though if they don't address one of the main issues the community has.
Can't believe they haven't owned up to this yet. Embarrassing. People are going to leave and that makes me sad. SE doesn't deserve customers though if they don't address one of the main issues the community has.
Doing ADS last night, I was all too reminded of this issue. Watching as my silences as a tank failed to work even though they fully landed and I saw the effect before the cast bar was done. Watching as people got out of piercing laser before the cast was over but still died. Watching as that key benediction landed on me or the other tank when we were at low health and I saw the healing numbers but still died. There is only one game I have ever played that was this terribly coded, and that was FFXIV 1.0...
I want to love this game and be committed to it, but I am reaching the end of my patience due to the issue described in this thread.
Such a shame they are losing customers and will continue to do so because they can't make a simple post at least acknowledging this issues existence.
I guess they learned nothing much from 1.0!
I will also be canceling if this isn't addressed.
I don't know if I can last more than another month if this issue doesn't see any sort of resolution, or at least is addressed. I've only been playing going on two months now, and I enjoy the game, and have patience for shortcomings in many areas that others do not (lack of endgame content, etc). But when it comes to getting hit by attacks that I am CLEARLY out of, and dying, that's where I draw the line. I haven't seen a technical issue like this since I played Vanguard: Saga of Heroes, and that game is pretty much a legend for being half-assed and buggy/broken as hell when it came out.
They promised to reduce the lag as well, as it was just as much of a problem in 1.0 (namely Ifrit's eruptions) - that's what the whole regional server talk was about. And hey, some people did get a lag reduction - people geographically close to Canada, that is. And EU players go a slap to the face. Last time I checked, Canada was not part of the EU, neither politically nor geographically.You played ARR, yeah? They kept their promises just fine - It's a heavily "standard" themepark MMORPG and gained way more subs than XIV 1.x retained in its 3 year life span, so in all honesty..they did regain trust and keep their promise.
SE's promise at least, Yoshi's promise was to make this a FF game, still waiting for that :\
The hilarious part is, I am actually sometimes getting a smoother experience playing on the JAPANESE servers, depending on the day and the route. So all the regional servers brought me so far is a community split (as I thought it would, but that's getting wayyy off topic)
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They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.
Also, offensively calling out the devs is the last thing that's going to get them to post a response.
The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.
Also, offensively calling out the devs is the last thing that's going to get them to post a response.
That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.
That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
You should really read the OP of this post: Why the netcode issue exists, and why it cannot be fixed.My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
And this post by the same guy: Why the netcode issue exists, and why it cannot be fixed. (post #7)
I don't know about you but I put my money on the guy who's got education and first-hand experience in working in a freaking MMOG datacenter. I'd wager he knows a bit more about "reality" than random players who don't know better about the technical intricacies of operating online games. Your point may sound logic (I could come up with the same idea, really, no sarcasm here), but things are a *bit* more complicated than simple layman's logic. Everyone's an expert, right? Well, no.
Also, throttling has little to do with the issue theoretically as it pertains to bandwidth, not latency. However, given that this game is apparently using TCP instead of UDP (a weird and subpar choice to begin with), throttling may be aggravating the problem (not causing it though).
Last edited by Alcyon_Densetsu; 11-17-2013 at 12:33 PM. Reason: typos
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Naelle; if you play 7+ other MMO and none have this issue, are you trying to say that your connection is somehow magically responsible for the problems you experience in this game?
Because as it so happens, I play tons of MMO; both local to my ping (Within 20-80 MS ping range) and international (Korean/Chinese/Japanese; within 150-600 ping) and none, including those massively high ping ones, have this issue.
This issue affects everyone.
Some people notice it less than others, I would imagine. But it is very real and only found in this game.
Not even Wildstar (Which is currently being stress tested and close BETA tested) experiences this; a game that's not even accepting the general public yet!
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