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  1. #481
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Can't believe they haven't owned up to this yet. Embarrassing. People are going to leave and that makes me sad. SE doesn't deserve customers though if they don't address one of the main issues the community has.
    (9)

  2. #482
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Doing ADS last night, I was all too reminded of this issue. Watching as my silences as a tank failed to work even though they fully landed and I saw the effect before the cast bar was done. Watching as people got out of piercing laser before the cast was over but still died. Watching as that key benediction landed on me or the other tank when we were at low health and I saw the healing numbers but still died. There is only one game I have ever played that was this terribly coded, and that was FFXIV 1.0...

    I want to love this game and be committed to it, but I am reaching the end of my patience due to the issue described in this thread.
    (14)

  3. #483
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Such a shame they are losing customers and will continue to do so because they can't make a simple post at least acknowledging this issues existence.

    I guess they learned nothing much from 1.0!

    I will also be canceling if this isn't addressed.
    (9)

  4. #484
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    I don't know if I can last more than another month if this issue doesn't see any sort of resolution, or at least is addressed. I've only been playing going on two months now, and I enjoy the game, and have patience for shortcomings in many areas that others do not (lack of endgame content, etc). But when it comes to getting hit by attacks that I am CLEARLY out of, and dying, that's where I draw the line. I haven't seen a technical issue like this since I played Vanguard: Saga of Heroes, and that game is pretty much a legend for being half-assed and buggy/broken as hell when it came out.
    (8)

  5. #485
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    You played ARR, yeah? They kept their promises just fine - It's a heavily "standard" themepark MMORPG and gained way more subs than XIV 1.x retained in its 3 year life span, so in all honesty..they did regain trust and keep their promise.

    SE's promise at least, Yoshi's promise was to make this a FF game, still waiting for that :\
    They promised to reduce the lag as well, as it was just as much of a problem in 1.0 (namely Ifrit's eruptions) - that's what the whole regional server talk was about. And hey, some people did get a lag reduction - people geographically close to Canada, that is. And EU players go a slap to the face. Last time I checked, Canada was not part of the EU, neither politically nor geographically.

    The hilarious part is, I am actually sometimes getting a smoother experience playing on the JAPANESE servers, depending on the day and the route. So all the regional servers brought me so far is a community split (as I thought it would, but that's getting wayyy off topic)
    (5)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #486
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.

    Also, offensively calling out the devs is the last thing that's going to get them to post a response.
    (1)

  7. #487
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Naelle View Post
    They have reduced the lag. I've not had a single instance of the issues people in this thread are complaining about. I take that back my ISP was screwed for a few days and I had this EXACT problem. Then the net speeds came back and the issue was gone. It's been said a hundred times by now but the issue isn't the game servers (at least entirely). I played 1.0 and that was obvious but has been resolved.

    Also, offensively calling out the devs is the last thing that's going to get them to post a response.
    The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.

    That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
    (4)

  8. #488
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sunarie View Post
    The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.

    That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    (0)

  9. #489
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    You should really read the OP of this post: Why the netcode issue exists, and why it cannot be fixed.

    And this post by the same guy: Why the netcode issue exists, and why it cannot be fixed. (post #7)

    I don't know about you but I put my money on the guy who's got education and first-hand experience in working in a freaking MMOG datacenter. I'd wager he knows a bit more about "reality" than random players who don't know better about the technical intricacies of operating online games. Your point may sound logic (I could come up with the same idea, really, no sarcasm here), but things are a *bit* more complicated than simple layman's logic. Everyone's an expert, right? Well, no.

    Also, throttling has little to do with the issue theoretically as it pertains to bandwidth, not latency. However, given that this game is apparently using TCP instead of UDP (a weird and subpar choice to begin with), throttling may be aggravating the problem (not causing it though).
    (8)
    Last edited by Alcyon_Densetsu; 11-17-2013 at 12:33 PM. Reason: typos
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  10. #490
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Naelle; if you play 7+ other MMO and none have this issue, are you trying to say that your connection is somehow magically responsible for the problems you experience in this game?
    Because as it so happens, I play tons of MMO; both local to my ping (Within 20-80 MS ping range) and international (Korean/Chinese/Japanese; within 150-600 ping) and none, including those massively high ping ones, have this issue.

    This issue affects everyone.
    Some people notice it less than others, I would imagine. But it is very real and only found in this game.
    Not even Wildstar (Which is currently being stress tested and close BETA tested) experiences this; a game that's not even accepting the general public yet!
    (5)

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