http://forum.square-enix.com/ffxiv/t...P2P-throttling SE are investigating such a thing.
http://forum.square-enix.com/ffxiv/t...P2P-throttling SE are investigating such a thing.This games protocol and implementation is nothing like bittorrent or other Peer To Peer systems. In FFXIV your client will maintain two connections to your world server, that's it. In a peer to peer system your client (a peer) will connect directly to other peers (other clients). This is a client to server system.
It is possible that the FFXIV protocol has some signature that is causing a false positive with another P2P protocol. Of course, that would have been easy to fix on SEs side if it were the case.
Do you realize that this:
Negates all of this:
I think those that have controllable errors are in the extreme minority. At this point, your statement has been suggested a million times by a million people. We have tried all we could, it didn't make a difference.
SE could also be working with the hop centers just as much as us, and probably would have a lot more influence about it than us. People need to stop thinking isp issue= SE doesn't have to do anything.
I think most are frustrated as that post is two months old and we haven't heard anything/seen anything improved.http://forum.square-enix.com/ffxiv/t...P2P-throttling SE are investigating such a thing.![]()
Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lolDude, enough. This thread is not about network lag. Unfortunately many people keep using that word. Lag != Position update delay. I could plug directly into their hubs in the data center and the position update delay would still be a thing. It is a thing for everyone. EVEYRONE!
I know the thread isn't about network lag. If you read all of my posts you would see that.
I was asked for examples. I gave them.Do you realize that this:
Negates all of this:
I think those that have controllable errors are in the extreme minority. At this point, your statement has been suggested a million times by a million people. We have tried all we could, it didn't make a difference.
SE could also be working with the hop centers just as much as us, and probably would have a lot more influence about it than us. People need to stop thinking isp issue= SE doesn't have to do anything.
I guess i learned one thing. Next time i see a problem, instead of helping i will just walk on by.
Maybe if the thread was setup in such a way as to educate people to use the correct terminology you wouldn't have to act like asshats towards people.
Last edited by Sixmp; 11-03-2013 at 08:25 AM.
Yeah unfortunately I am. With SE's attitude. If 2 people disagree a thing is what other people claim is, they ignore it. Point a bug report I made. Despite evidence to the contrary, with 2 others saying false things about how the game works, they closed the report. I am as equally frustrated with people posting suggestions similar to yours as I am with people using LAG instead of PUD(position update delay).Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lol
I know the thread isn't about network lag. If you read all of my posts you would see that.
Lag and PUD are two different things. While lag makes PUD worse, one is not the same as the other.
I know your intentions are good. But you are hurting this discussion by going off topic and suggesting things that would fix unrelated issues.
Last edited by azethoth; 11-03-2013 at 08:22 AM.
I think a lot of confusion comes from people like me (imagine that). I don't know what's actually causing it.. and I would venture that no one on the customer end actually knows either. What I see is what appears to be the ability damage from the mob "lagging".. or it applies later than it actually should, after the cast has gone off or whatever.
This thread's purpose wasn't really to look for work-arounds for people (there are plenty on the forum already), it's also not really trying to say definitively "this is what the problem is".. because we don't know. What I was trying to say is that there is a problem, it's not a problem for literally any other game, and this problem should not be here.. and then hopefully get a response from SE about it.
People have been met with a lot of hostility in other threads by claiming lag (cause really, that's what it appears like, even if that's not what is technically going on) is a thing, or makes encounters impossible for them. There are a lot of people that deny this is even an issue. I worded stuff in a way that I hoped would leave little room for people to argue against the issue's existence in general. As another person mentioned, although your intentions are good.. you are actually hurting the cause by going off topic. Not trying to be rude about it or anything, but the issue merits attention.. and for every person that goes "oh it's you're network, not SE".. it makes it that less likely it will get attention because SE can just claim nothing is wrong according to xyz players.
Also, I did address the "well if it is latency, is it really SE's problem to fix it?" in the original post, along with my reasoning for it. As I've said in another thread, I do think the majority of people experience the issue. The problem is, most people have learned to work around it and mistake the issue for problems dodging instead of indicators not being true-to-screen. So you have people that -have- to move before skills are being cast on Titan fights (cause that is the main strat for everyone).. which means they are -not- using on screen indicators to move.. and those same people turn around and say there isn't an issue because they don't get hit by stuff. Except the very strategy they are using is to work around the issue itself. Just to reiterate.. so many people had issues dodging (presumably because on-screen indicators can't be relied upon), that moving before he casts is what people are all expected to do on that fight. I think that really speaks for itself as far as whether a majority of players get the issue.
Last edited by Sunarie; 11-03-2013 at 11:33 AM.
Helping Se or the GMs a bit......
What we expect from them is something like this...
"We know about this issue and allready started to investigate how to solve this Problem.
There is an acceptet Bug report and we will keep you informed."
Couse there really is an accepted Bug...
http://forum.square-enix.com/ffxiv/t...s-everybody%29
Another Thread i found was in the Technical Support, Being Addressed/Currently Reviewing Section (Not exactly the same Problem(?))
http://forum.square-enix.com/ffxiv/t...in-the-EU-Area.
SE just need to talk to us. Nothing more.
What are they afraid for? Losing Customers? I bet they will lose less if you talk to us.
Exactly. I would be happy if it even were a confirmed bug. The problem with it being accepted is that it only means they have enough information to investigate it, sadly.. not necessarily that it's something they will fix, or look into anytime soon."We know about this issue and allready started to investigate how to solve this Problem.
There is an acceptet Bug report and we will keep you informed."
Couse there really is an accepted Bug...
http://forum.square-enix.com/ffxiv/t...s-everybody%29
The lag is by design so of course they're not going to say 'oops maybe designing our MMORPG to be unlike any other MMORPG was a bad idea'. About the best you can hope for is adding another 0.5s to most abilities that are too difficult to avoid without memorization. Remember, the 0.3s happens twice. First when the ability is displayed on your screen you're seeing the rendition late (if you've a running start on WotL it is very obvious this is the case), and a second time when you're trying to get out of the AE before the castbar finishes, so 0.5s is about right without memorization.
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