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  1. #281
    Player
    Sixmp's Avatar
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    Aug 2013
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    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by whilke View Post
    This games protocol and implementation is nothing like bittorrent or other Peer To Peer systems. In FFXIV your client will maintain two connections to your world server, that's it. In a peer to peer system your client (a peer) will connect directly to other peers (other clients). This is a client to server system.

    It is possible that the FFXIV protocol has some signature that is causing a false positive with another P2P protocol. Of course, that would have been easy to fix on SEs side if it were the case.
    http://forum.square-enix.com/ffxiv/t...P2P-throttling SE are investigating such a thing.
    (0)

  2. #282
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Do you realize that this:
    Quote Originally Posted by Sixmp View Post
    1 hop on route to a server could cause a problem in 1 game leaving all others fine.
    1 game being treated as P2P while all others are not could cause problems in one game leaving all others fine.
    Negates all of this:
    Quote Originally Posted by Sixmp View Post
    Have you guys tried turning your game graphics down as low as it can go for instance?

    Just because lots of people lag doesn't mean you are all suffering from the same cause.
    How about moving cordless phones away from routers?
    Not using wireless?
    I think those that have controllable errors are in the extreme minority. At this point, your statement has been suggested a million times by a million people. We have tried all we could, it didn't make a difference.
    SE could also be working with the hop centers just as much as us, and probably would have a lot more influence about it than us. People need to stop thinking isp issue= SE doesn't have to do anything.
    (6)

  3. #283
    Player
    Allyra's Avatar
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    Aug 2012
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    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sixmp View Post
    I think most are frustrated as that post is two months old and we haven't heard anything/seen anything improved.
    (5)

  4. #284
    Player
    Sixmp's Avatar
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    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by azethoth View Post
    Dude, enough. This thread is not about network lag. Unfortunately many people keep using that word. Lag != Position update delay. I could plug directly into their hubs in the data center and the position update delay would still be a thing. It is a thing for everyone. EVEYRONE!
    Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lol

    I know the thread isn't about network lag. If you read all of my posts you would see that.
    (1)

  5. #285
    Player
    Sixmp's Avatar
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    Aug 2013
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    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Allyra View Post
    Do you realize that this:

    Negates all of this:

    I think those that have controllable errors are in the extreme minority. At this point, your statement has been suggested a million times by a million people. We have tried all we could, it didn't make a difference.
    SE could also be working with the hop centers just as much as us, and probably would have a lot more influence about it than us. People need to stop thinking isp issue= SE doesn't have to do anything.
    I was asked for examples. I gave them.

    I guess i learned one thing. Next time i see a problem, instead of helping i will just walk on by.

    Maybe if the thread was setup in such a way as to educate people to use the correct terminology you wouldn't have to act like asshats towards people.
    (2)
    Last edited by Sixmp; 11-03-2013 at 08:25 AM.

  6. #286
    Player
    azethoth's Avatar
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    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sixmp View Post
    Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lol

    I know the thread isn't about network lag. If you read all of my posts you would see that.
    Yeah unfortunately I am. With SE's attitude. If 2 people disagree a thing is what other people claim is, they ignore it. Point a bug report I made. Despite evidence to the contrary, with 2 others saying false things about how the game works, they closed the report. I am as equally frustrated with people posting suggestions similar to yours as I am with people using LAG instead of PUD(position update delay).

    Lag and PUD are two different things. While lag makes PUD worse, one is not the same as the other.
    I know your intentions are good. But you are hurting this discussion by going off topic and suggesting things that would fix unrelated issues.
    (8)
    Last edited by azethoth; 11-03-2013 at 08:22 AM.

  7. #287
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
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    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sixmp View Post
    *snip*
    I think a lot of confusion comes from people like me (imagine that). I don't know what's actually causing it.. and I would venture that no one on the customer end actually knows either. What I see is what appears to be the ability damage from the mob "lagging".. or it applies later than it actually should, after the cast has gone off or whatever.

    This thread's purpose wasn't really to look for work-arounds for people (there are plenty on the forum already), it's also not really trying to say definitively "this is what the problem is".. because we don't know. What I was trying to say is that there is a problem, it's not a problem for literally any other game, and this problem should not be here.. and then hopefully get a response from SE about it.

    People have been met with a lot of hostility in other threads by claiming lag (cause really, that's what it appears like, even if that's not what is technically going on) is a thing, or makes encounters impossible for them. There are a lot of people that deny this is even an issue. I worded stuff in a way that I hoped would leave little room for people to argue against the issue's existence in general. As another person mentioned, although your intentions are good.. you are actually hurting the cause by going off topic. Not trying to be rude about it or anything, but the issue merits attention.. and for every person that goes "oh it's you're network, not SE".. it makes it that less likely it will get attention because SE can just claim nothing is wrong according to xyz players.

    Also, I did address the "well if it is latency, is it really SE's problem to fix it?" in the original post, along with my reasoning for it. As I've said in another thread, I do think the majority of people experience the issue. The problem is, most people have learned to work around it and mistake the issue for problems dodging instead of indicators not being true-to-screen. So you have people that -have- to move before skills are being cast on Titan fights (cause that is the main strat for everyone).. which means they are -not- using on screen indicators to move.. and those same people turn around and say there isn't an issue because they don't get hit by stuff. Except the very strategy they are using is to work around the issue itself. Just to reiterate.. so many people had issues dodging (presumably because on-screen indicators can't be relied upon), that moving before he casts is what people are all expected to do on that fight. I think that really speaks for itself as far as whether a majority of players get the issue.
    (7)
    Last edited by Sunarie; 11-03-2013 at 11:33 AM.

  8. #288
    Player
    theflo84's Avatar
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    Aug 2013
    Posts
    127
    Character
    Flimer Mithrandir
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    Helping Se or the GMs a bit......

    What we expect from them is something like this...

    "We know about this issue and allready started to investigate how to solve this Problem.
    There is an acceptet Bug report and we will keep you informed."

    Couse there really is an accepted Bug...

    http://forum.square-enix.com/ffxiv/t...s-everybody%29



    Another Thread i found was in the Technical Support, Being Addressed/Currently Reviewing Section (Not exactly the same Problem(?))

    http://forum.square-enix.com/ffxiv/t...in-the-EU-Area.



    SE just need to talk to us. Nothing more.

    What are they afraid for? Losing Customers? I bet they will lose less if you talk to us.
    (7)

  9. #289
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
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    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by theflo84 View Post
    "We know about this issue and allready started to investigate how to solve this Problem.
    There is an acceptet Bug report and we will keep you informed."

    Couse there really is an accepted Bug...

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    Exactly. I would be happy if it even were a confirmed bug. The problem with it being accepted is that it only means they have enough information to investigate it, sadly.. not necessarily that it's something they will fix, or look into anytime soon.
    (6)

  10. #290
    Player
    Astarica's Avatar
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    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The lag is by design so of course they're not going to say 'oops maybe designing our MMORPG to be unlike any other MMORPG was a bad idea'. About the best you can hope for is adding another 0.5s to most abilities that are too difficult to avoid without memorization. Remember, the 0.3s happens twice. First when the ability is displayed on your screen you're seeing the rendition late (if you've a running start on WotL it is very obvious this is the case), and a second time when you're trying to get out of the AE before the castbar finishes, so 0.5s is about right without memorization.
    (2)

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