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  1. #1
    Player
    Shinjee's Avatar
    Join Date
    Oct 2013
    Location
    The Black Shroud, that forest ^^!
    Posts
    3
    Character
    Shinjee Takizawa
    World
    Exodus
    Main Class
    Conjurer Lv 50
    This is a great post, it gets tiring watching people say silly things in chat to myself and/or others.. when we're having issues with this. We're not bad players, on our end.. we've clearly gotten out of the way in time, based on the cast bar and/or ground effect.. yet, we still get hit. It's absolutely a problem, and it's getting kind of old, among other things. I really wish they'd take this seriously and make some real fixes :/
    (8)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheRac25 View Post
    the problem with your "friends" analysis is you get predicted into an aoe that you werent really in, so it turns into the same problem
    client sending timestamps to the server is a recipe for race conditions, there are allready enough
    there are some decent thoughts though, server can timestamp telegraphs so the client can display them accurately and client can slam the server with pos update upon exiting/entering area of effect

    this is all fine if the servers didnt have race conditions and processing lag (~500ms), why do you think there is no /ping command?
    I'm not really savvy with network programming, but didn't Yoshida's team had a session with Blizzard at some time? From what I understand, WoW doesn't have that type of problem, so if they are able to get advice from there, why not do it? I mean, it's pretty much clear SE is kinda a novice to PC programming. They had alt-tab crashing in 1.0, with a stock error message you could search for and end up on the MSDN page explaining exactly which code you have to add to prevent it. Took them the jump to 2.0 to fix it.

    Netcode seems to be a similar issue. It's just much more complex than making a single player game running on user's machine.

    Quote Originally Posted by Shinjee View Post
    This is a great post, it gets tiring watching people say silly things in chat to myself and/or others.. when we're having issues with this. We're not bad players, on our end.. we've clearly gotten out of the way in time, based on the cast bar and/or ground effect.. yet, we still get hit. It's absolutely a problem, and it's getting kind of old, among other things. I really wish they'd take this seriously and make some real fixes :/
    I feel your pain. There is really no way to prove you got out of it on your screen, and there ARE people who use it as an excuse, so you just get lumped together with those.
    (4)

  3. #3
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    SE are studiously ignoring this issue hoping it will go away. Titan has to be the most frustrating fight in the game. Firstly you have to have ADHD like tendencies to remember the rotation, then compound that with the positional lag nightmare that ensures unless youve moved BEFORE plumes/landslide animation has begun your guaranteed to get hit and its a recipe for disaster.
    This positional lag occurs everywhere but its so much more noticeable on Titan. I know im not in the minority here, a large percentage of EU and Oceanic players are experiencing this.
    I wish SE would at least acknowlege the issue or come up with a workaround. At the minute some players are complaining Titan is too easy because they DONT have the positional lag meaning they dodge, and dont get hit,which is exactly as it should be. Fix the lag, then adjust the difficulty if needs be.
    (5)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  4. #4
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    being in Canada which is where the servers are and having the same issue pretty much shows this as not a distance from server problem. my ping is great most of the time. i always have Excellent connection listed to my world yet the moment i enter an instance with less than max players from my server I have additional lag if I do have all my server players the lag is about half of random groups add this to the .3 delay and tells can show to me at the point the servers have already counted down most of the cast bar yet on my screen the cast bar is full and the ground tell just appeared so I evade with lots of time left before the cast bar ends and wham get hit with the Damage.
    (3)

  5. #5
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    As someone who fits in the middle of both latency groups, I have good days and bad days where AoE is horrible for me or not. Doing Titan the first attempt was a bad day, as every time he landslides anywhere near me I would fly off; even when I was out of it before the cast bar was at 10% complete. Other days I can run out wait til 98% and run back in and not get hit.

    I played wow for a long time. Upgrading my computer right before mop came out to a better graphics card (I easily exceed all of FFXIVs min recs) but I never had any issues with AOE there. Nor in RIFT, DC Universe, D&D Online, XI, or a slew of others that I attempted to get into at one point or the other. I'm looking forward to when addons make it, because there is always a "latency fix" I used wow's before the computer change; still did after but it didnt have a noticeable effect.

    Wow I ran on high(custom) settings and got anywhere from 35-70fps in average play; 25mans I could tank to 2fps. FFXIV I run at 23-36 fps and yet the aoe and npc/mob load is the worst I've ever seen in any of the games I've played.

    Fates are horrible for me, Instances run at 36fps when I remember to check it. the ping to check servers needs to be fixed or they need to accept that the memory has to be larger so that the local client can handle some of the issues (and therefore the ping can also focus on less and succeed more)
    (1)
    Last edited by Asheilin; 10-28-2013 at 05:25 AM. Reason: wordcount
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  6. #6
    Player
    ByakkoSeven's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Byakko Seven
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Errrrm, don't think this is still a problem, wireshark says it's 0.1sec positional updates, with positional updates also given with skill commands submitted. Tested quite a bit to make sure it was accurate. Seems this happened ~week or so ago, I know it used to be .3sec updates.
    (0)
    "There is no such thing as truth, only perception."
    "Everyone's perception is different, and the perception is always changing."

  7. #7
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ByakkoSeven View Post
    Errrrm, don't think this is still a problem, wireshark says it's 0.1sec positional updates, with positional updates also given with skill commands submitted. Tested quite a bit to make sure it was accurate. Seems this happened ~week or so ago, I know it used to be .3sec updates.
    I don't know that I would consider Wireshark an official source.. as the .3 second update thing came from Yoshi himself, along with a statement that those with a great connection would still see a .1 second delay on the cast bar (perhaps Wireshark misinterpreted this?). Given the responses, and what I see in the forums, and the video examples, something is still an issue. Using skills after you get out of an aoe doesn't work for everyone, though it does seem to work for some. Please don't assume it's not a problem for others, when it clearly is, just because you don't have issues with it.

    Quote Originally Posted by Sybreed View Post
    I've been a high end raider in EQ, I played WoW for 7 years and was a raider in that game as a main and off tank nearly the entire time, on MUCH crappier computers than I have now, and I have never before seen bosses and encounters in a game that are ONLY hard because you're getting hit by boss moves when you clearly shouldn't be. I can't think of any encounter in any dungeon or raid in any mmo I've played before that this was so true of.
    This is what really gets me. I'm not new to raids or dungeons. I've been playing MMOs since I was 18, got a job, and could afford them myself (mom and dad wouldn't pay a sub). That's a decade of MMOs for me.. from Shadowbane to WoW, CoH/CoV and Rift.. I've played almost every MMO on the market at some point (and I'm including a slew of F2P MMOs I've messed with), and done end game stuff for a good 5-6 of them. This is the only game I've ever been hit when I was out of a ground effect before the cast bar was done.
    (7)
    Last edited by Sunarie; 10-28-2013 at 07:58 AM.

  8. #8
    Player
    APilgrim's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Noldor Avari
    World
    Midgardsormr
    Main Class
    Fisher Lv 50
    Quote Originally Posted by ByakkoSeven View Post
    Errrrm, don't think this is still a problem, wireshark says it's 0.1sec positional updates, with positional updates also given with skill commands submitted. Tested quite a bit to make sure it was accurate. Seems this happened ~week or so ago, I know it used to be .3sec updates.
    Out of curiosity, how are you able to tell which outgoing packets contain positional updates? I've taken a look via WireShark recently to try and diagnose a network issue and the packets bound for FFXIV servers appeared obfuscated/encrypted from what I saw - not completely, as some things like character names appeared at times... but all other data was unintelligible using WireShark alone.
    (2)
    Last edited by APilgrim; 10-28-2013 at 03:28 PM.

  9. #9
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Sunarie View Post
    Are there work arounds?
    The only real workaround is the make everything client side based instead of server side based. This would make everything you see on the screen actually happen.

    An example of a client side based game is WoW, and you can compare how much smoother that game plays.
    (8)

  10. #10
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    I've been playing mmos since EQ1 and have never seen these sorts of issues to this extent. I'm running the game on its highest settings and still get between 40-60 FPS, with most boss fights being in the 50s, so it isn't an FPS issue. The character select screen always says I have an "excellent" connection, and I haven't checked on this game, but in WoW I get between 80 and 100ms latency; I'm on the east coast in America.

    Despite all that though, I CONSTANTLY get hit by aoes even when I'm 2-3 character lengths out of the red zone when the cast finishes; so far Titan and the Chimera in Cutter's Cry have been the worst offenders.

    On top of this I also get "hitching" issues, which is something I haven't seen since Vanguard: Saga of Heroes. For those that don't know, hitching is when there is a slight pause in the screen and your movement, that then rapidly corrects itself, giving your character the appearance of being a cart hitched to something that is stopping and going.
    (3)

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