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  1. #33
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The reason why FF14's servers have to work harder is because they picked a bad architecture. Rest assured that WoW or any other MMORPG is not getting around the 'get hit by AE after you dodged it' problem by checking your position every 0.01s or anything crazy like that. No, it's probably doing exactly the same thing as FF14, but these games acknowledge on certain abilities, you should trust the client to report back the result because it'd be prohibitive to check with the client every 0.01s or so to make sure you really got it right. It's good as a start. Right now you need to escape an AE with about 0.3s to spare, and obviously a lot of people can't do that (nor should they). Most people can probably escape with 0.1s to spare, so if you check every 0.1s those guys will be okay. And for the guys who escaped with less than 0.1s to spare? Those cases are probably too close where even the player isn't sure if he escaped, so at least it wouldn't be obvious. I think people are more upset that currently the castbar appears to bear no semblance to reailty. If the cast/AE mechanism appears to be synced, even if it is still against you, that'd be easier to accept.
    (7)
    Last edited by Astarica; 11-23-2013 at 03:12 AM.