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  1. #1
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sunarie View Post
    The problem is in the way SE programmed the game. For a full explanation of how it's different from every other MMO out there, Sinth posted a very comprehensive thread (which I've added to the OP), as he has experience in the industry. Telling people there is no problem because you don't experience, or blaming it just on lag, is being fairly ignorant. I'm not saying latency issues don't contribute to it, they do, but they do not -cause- it. If you fix the cause then the minor fluctuations in latency, or packet loss, end up not being a glaring problem.

    That being said, as Sinth has stated, this was a design choice SE would have had to make early on, and will likely take millions of dollars if they try and fix it. So, it likely isn't going to be fixed. I still think SE should make some sort of statement about it though. Given how widespread the problem is. Even if the statement is just that people have to deal with it.
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    (0)

  2. #2
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    You should really read the OP of this post: Why the netcode issue exists, and why it cannot be fixed.

    And this post by the same guy: Why the netcode issue exists, and why it cannot be fixed. (post #7)

    I don't know about you but I put my money on the guy who's got education and first-hand experience in working in a freaking MMOG datacenter. I'd wager he knows a bit more about "reality" than random players who don't know better about the technical intricacies of operating online games. Your point may sound logic (I could come up with the same idea, really, no sarcasm here), but things are a *bit* more complicated than simple layman's logic. Everyone's an expert, right? Well, no.

    Also, throttling has little to do with the issue theoretically as it pertains to bandwidth, not latency. However, given that this game is apparently using TCP instead of UDP (a weird and subpar choice to begin with), throttling may be aggravating the problem (not causing it though).
    (8)
    Last edited by Alcyon_Densetsu; 11-17-2013 at 12:33 PM. Reason: typos
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  3. #3
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    Everyone is effected by it. If you had read the original post of this very thread, Yoshi himself has stated that even people with a "great connection" will experience a .1 second delay on cast bars, and the positions were updated every .3 seconds. That is caused by the very same thing that causes people to get hit by AOEs they are out of. Please do tell me what facts I have missed or ignored?

    The large majority of the community seem to be majorly effected by this in that strategies around Titan (one of the most movement intensive fights) all seem to involve moving before he uses the skill. There are very few people posting they don't get the issue in comparison to those that do.. and even the people who don't get the AOE thing do not see instant interrupts during casts. Add to this that there are multiple videos out there, the issue not being present in any other MMOs, and enough information compiled from enough people for it to be an accepted (but not yet investigated/confirmed) bug.. and well, the facts really point to it being a problem. I would also say that the people who are experiencing it, have spent a lot more time investigating the causes, and what it is, than those who come in and say they don't have it therefore it's not an issue. If you're going to claim it isn't a thing, at least have some research to back it up instead of just "well I don't see it". That is why I said ignorant.
    (13)