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  1. #431
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sunarie View Post
    It's still kind of on topic. I mean, we do want Yoshida to answer. I did post a question (nicely, and hopefully well worded) in the ask thread thing for the next live letter deal.
    To be honest, I am not counting on that question to be picked. Why? Because it's a live letter and they wouldn't have time to prepare a reply. Which is kinda the point, but they have never picked such important questions before, unless it also made some big waves on the Japanese side (see: Warrior). So I'm not holding my breath.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #432
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Developers almost never answer any hard questions, probably because they're dumber than the fan base they think they're fooling. Despite the fact that no MMORPG has ever solved a problem by pretending it's not there, it's still a standard play used by virtually every MMORPG out there. It's true players in general may demand dubious/crazy/impractical solutions, but players are almost never wrong about the fact that a problem exists. You shouldn't count on your players to come up with solutions to the game's problem, but they're definitely very good at identifying them.
    (3)

  3. #433
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Soukyuu View Post
    To be honest, I am not counting on that question to be picked. Why? Because it's a live letter and they wouldn't have time to prepare a reply. Which is kinda the point, but they have never picked such important questions before, unless it also made some big waves on the Japanese side (see: Warrior). So I'm not holding my breath.
    Yeah.. I'm not holding my breath either... but it doesn't hurt to ask all the same. I think some part of me still holds a tiny shred of hope that something will happen when 2.1 comes out and they just haven't talked about it yet.
    (3)

  4. #434
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sunarie View Post
    The person Borfin (whom you responded to) said that response was that the delay stuff was here to stay, and to deal with it... the part I quoted certainly doesn't sound like that. Additionally, I would not think that addressing the issue publicly post launch when it's apparent the issue is still an issue.. would be "readdressing the same question over and again every time someone new asks it." It hasn't been addressed a single time since that update to .3 second intervals was suppose to "fix" it.
    What according to SE is working as intended, is animation delay. For example when you cast a cure and effect happens not after cast bar fills up, but when the animation has finished playing, that kind of stuff is here to stay, unless SE changes their mind. Same goes for all skills, interrupts, stuns, silences etc. Even a potion takes effect after animation, so it is possible to get into situation, where you successfully use a potion and it is consumed (disappears from your inventory), but you get hit just before the animation ends - and you die, because the potion effect did not apply due to "drinking" animation still playing.
    (2)
    Last edited by complexxL9; 11-13-2013 at 08:30 AM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  5. #435
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by complexxL9 View Post
    What according to SE is working as intended, is animation delay. For example when you cast a cure and effect happens not after cast bar fills up, but when the animation has finished playing, that kind of stuff is here to stay, unless SE changes their mind. Same goes for all skills, interrupts, stuns, silences etc. Even a potion takes effect after animation, so it is possible to get into situation, where you successfully use a potion and it is consumed (disappears from your inventory), but you get hit just before the animation ends - and you die, because the potion effect did not apply due to "drinking" animation still playing.
    Right, and I really wasn't arguing that that bit wasn't working as intended. But that bit isn't really what this thread is highlighting at all.
    (2)

  6. #436
    Player
    Stench's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    The Train
    World
    Lamia
    Main Class
    Gladiator Lv 35
    Ring was here -O- and I was here..... Y still got hit.
    (1)

  7. #437
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    +1

    This needs to be addressed.
    (1)

  8. #438
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Kind of glad i stop playing this game. The fact that i would Raid Clear Coil up to Turn 4 on Saturday and then Max my Myth on Sunday. Ok now what. Oh thats right i have nothing else to do.
    Even worse the fact that i stand outside Red Circles and still get hit. Like What the hell. Wow doesnt have this and its 10 years old . Like how did SE just get it so wrong.
    If you check accepted bugs . This is in there. So dont expect it to be fixed anytime soon.
    SE is just bad at making MMO end of story.
    They did there best and it didnt work..

    GG back to WOW
    (2)

  9. #439
    Player
    Stench's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    The Train
    World
    Lamia
    Main Class
    Gladiator Lv 35
    I am quite bummed, the game is beautiful and enjoyable, but there were a few fights for me that just seemed too unfair due to this. I hope this gets fixed and the momentum continues.
    (2)

  10. #440
    Player
    Knowlesie75's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Jazza Farsight
    World
    Tonberry
    Main Class
    Archer Lv 50
    If any f you actually check the "resolved issues" in the technical forums you will find two posts that deal with lag..... here is the response on why it is resolved.

    Made me laugh a lot


    11-09-2013 10:08 PM #46
    Boretalith
    Moderator

    Join Date
    Sep 2013
    Posts
    846

    Greetings,

    It seems that there have not been any further posts about this concern being an ongoing issue. Because of this, we are considering it to be resolved. If this does continue to be a concern, please create another thread to further discuss resolutions or contact the Support Center at support.na.square-enix.com for assistance.
    (0)

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