Quote Originally Posted by Tiggy View Post
I'm fairly sure they addressed this in the beta forums long before this thread was ever started. I can't remember their response, but I'm pretty sure the gist was "Deal with it. It's here to stay."

You can't expect them to readdress the same question over and again every time someone new asks it.
Actually, going from beta to launch, Yoshi did a letter to the community thing stating they were addressing it (at the time) by reducing the interval between updates to .3 (down from .5). From the letter:


"Being an online game, there will always be a minimal delay when input is received from the player and sent back after being processed by the server.
In FFXIV: ARR, your position is checked by the server once every 0.3 seconds. This timing is synced and processed according to the servers to prevent lag between your input and what you see.

During phase 3, however, this syncing did not take place due to stringent server checks that took place, causing lag between what you saw on the enemy progress bar and your character's positioning. As a result, even if you appeared to be outside the area of impact when the progress bar was filled, damage was still taken.

Adjustments are being made to reduce lag as much as possible, and syncing should improve the timing between enemy cast bars, area of effect markers, and the actual attacks.

Rest assured that we're doing what we can to make sure players can safely evade attacks by watching enemy cast bars and markers for area attacks."

That last sentence is what makes me think that they do actually want the issue fixed, but no word has been given on it since launch, and the issue is obviously still present.

Note: I included phase 4 in launch as it was open to everyone and characters were not erased.