Bumping again, but I wanted to mention I think it's odd that the game is using TCP for everything, rather than only for non-realtime data transfer. I'd think that they would want to use UDP for all the realtime stuff like they did for FFXI. It works very well there in most cases, however around the time that Salvage2 was added the server started dropping important packets to the client when bandwidth-limiting in some instances. They run the client entirely with UDP, and even prioritize movement of other characters lower than actions like casting spells. With two clients side-by-side, spells cast on one client register almost instantly on the other, but movmenent is delayed by a significant fraction of a second. Moving around to avoid things is not very time-critical in XI though.