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  1. #11
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sixmp View Post
    *snip*
    I think a lot of confusion comes from people like me (imagine that). I don't know what's actually causing it.. and I would venture that no one on the customer end actually knows either. What I see is what appears to be the ability damage from the mob "lagging".. or it applies later than it actually should, after the cast has gone off or whatever.

    This thread's purpose wasn't really to look for work-arounds for people (there are plenty on the forum already), it's also not really trying to say definitively "this is what the problem is".. because we don't know. What I was trying to say is that there is a problem, it's not a problem for literally any other game, and this problem should not be here.. and then hopefully get a response from SE about it.

    People have been met with a lot of hostility in other threads by claiming lag (cause really, that's what it appears like, even if that's not what is technically going on) is a thing, or makes encounters impossible for them. There are a lot of people that deny this is even an issue. I worded stuff in a way that I hoped would leave little room for people to argue against the issue's existence in general. As another person mentioned, although your intentions are good.. you are actually hurting the cause by going off topic. Not trying to be rude about it or anything, but the issue merits attention.. and for every person that goes "oh it's you're network, not SE".. it makes it that less likely it will get attention because SE can just claim nothing is wrong according to xyz players.

    Also, I did address the "well if it is latency, is it really SE's problem to fix it?" in the original post, along with my reasoning for it. As I've said in another thread, I do think the majority of people experience the issue. The problem is, most people have learned to work around it and mistake the issue for problems dodging instead of indicators not being true-to-screen. So you have people that -have- to move before skills are being cast on Titan fights (cause that is the main strat for everyone).. which means they are -not- using on screen indicators to move.. and those same people turn around and say there isn't an issue because they don't get hit by stuff. Except the very strategy they are using is to work around the issue itself. Just to reiterate.. so many people had issues dodging (presumably because on-screen indicators can't be relied upon), that moving before he casts is what people are all expected to do on that fight. I think that really speaks for itself as far as whether a majority of players get the issue.
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    Last edited by Sunarie; 11-03-2013 at 11:33 AM.