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  1. #1
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sixmp View Post
    1 hop on route to a server could cause a problem in 1 game leaving all others fine.
    1 game being treated as P2P while all others are not could cause problems in one game leaving all others fine.
    Also if all other game servers are your own country and you have defective hardware this could hide lag that would show up far more on a server outside your own country.
    Also i was not saying that there was not a delay on SE end. It is well documented. I only pointed out that some people may stumble into this thread and stop looking for fixes.
    Dude, enough. This thread is not about network lag. Unfortunately many people keep using that word. Lag != Position update delay. I could plug directly into their hubs in the data center and the position update delay would still be a thing. It is a thing for everyone. EVEYRONE!

    So people coming to this thread to comment who are effected by the design flaw more than others, can we please stop using the word Lag here. It gets inane useless comments like the ones from this user, which in a thread about network latency would actually be relevant. Lets call it PUD if we need to refer to it in three letters.

    Personally my game play is largely unaffected, mostly because I get 90 FPS almost everywhere. Even when my system bogs my FPS does not dip low enough for any frames to be lost. People with lower end pcs that suffer frame loss will be very effected by this.
    (4)

  2. #2
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by azethoth View Post
    Dude, enough. This thread is not about network lag. Unfortunately many people keep using that word. Lag != Position update delay. I could plug directly into their hubs in the data center and the position update delay would still be a thing. It is a thing for everyone. EVEYRONE!
    Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lol

    I know the thread isn't about network lag. If you read all of my posts you would see that.
    (1)

  3. #3
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sixmp View Post
    Well that was what i was trying to get at. People throwing the word lag around. Coming into here and thinking their lag is to do with the delay. Which is why i was asking people to do simple checks. Instead i get hostility and now you are gonna start on my case as well? lol

    I know the thread isn't about network lag. If you read all of my posts you would see that.
    Yeah unfortunately I am. With SE's attitude. If 2 people disagree a thing is what other people claim is, they ignore it. Point a bug report I made. Despite evidence to the contrary, with 2 others saying false things about how the game works, they closed the report. I am as equally frustrated with people posting suggestions similar to yours as I am with people using LAG instead of PUD(position update delay).

    Lag and PUD are two different things. While lag makes PUD worse, one is not the same as the other.
    I know your intentions are good. But you are hurting this discussion by going off topic and suggesting things that would fix unrelated issues.
    (8)
    Last edited by azethoth; 11-03-2013 at 08:22 AM.

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sixmp View Post
    *snip*
    I think a lot of confusion comes from people like me (imagine that). I don't know what's actually causing it.. and I would venture that no one on the customer end actually knows either. What I see is what appears to be the ability damage from the mob "lagging".. or it applies later than it actually should, after the cast has gone off or whatever.

    This thread's purpose wasn't really to look for work-arounds for people (there are plenty on the forum already), it's also not really trying to say definitively "this is what the problem is".. because we don't know. What I was trying to say is that there is a problem, it's not a problem for literally any other game, and this problem should not be here.. and then hopefully get a response from SE about it.

    People have been met with a lot of hostility in other threads by claiming lag (cause really, that's what it appears like, even if that's not what is technically going on) is a thing, or makes encounters impossible for them. There are a lot of people that deny this is even an issue. I worded stuff in a way that I hoped would leave little room for people to argue against the issue's existence in general. As another person mentioned, although your intentions are good.. you are actually hurting the cause by going off topic. Not trying to be rude about it or anything, but the issue merits attention.. and for every person that goes "oh it's you're network, not SE".. it makes it that less likely it will get attention because SE can just claim nothing is wrong according to xyz players.

    Also, I did address the "well if it is latency, is it really SE's problem to fix it?" in the original post, along with my reasoning for it. As I've said in another thread, I do think the majority of people experience the issue. The problem is, most people have learned to work around it and mistake the issue for problems dodging instead of indicators not being true-to-screen. So you have people that -have- to move before skills are being cast on Titan fights (cause that is the main strat for everyone).. which means they are -not- using on screen indicators to move.. and those same people turn around and say there isn't an issue because they don't get hit by stuff. Except the very strategy they are using is to work around the issue itself. Just to reiterate.. so many people had issues dodging (presumably because on-screen indicators can't be relied upon), that moving before he casts is what people are all expected to do on that fight. I think that really speaks for itself as far as whether a majority of players get the issue.
    (7)
    Last edited by Sunarie; 11-03-2013 at 11:33 AM.