Quote Originally Posted by FinagleABagel View Post
If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier. *snip*
The issue isn't just about the positional check. That's what they reduced before to try and bandage the issue, so that's what I cited here. The issue is a very large portion of the player base (judging from the Titan strat of having to move -before- skills are cast), are being hit by aoe's if they aren't out by the time the cast bar reaches 85% to 90%. I don't necessarily know that the positional check causes that exact problem.. and I don't know enough about netcode and programming to know how to fix it.

I do know that anyone has yet to show me another MMO with this issue, and latency isn't a problem new to FFXIV, which means other games, even F2P ones, are doing something that SE should be doing. I've seen rubberbanding (I've personal had this happen years ago when my internet had hiccup nights because I couldn't afford something better).. that's not what this is. There are videos on the main post to show the problem.

People have also mentioned similar threads in forums in other languages (like one in the Japan forums or French forums).. so it's not just happening here. If you're fine with it not being fixed, then you're fine with a bug that majorly contributed to killing off the 1.0 release of this game. I'd like the game to remain afloat, I rather like it otherwise. I do find raiding can be frustrating sometimes though, because I dislike being hit by things I was out of, and it feels like a crap shoot for which nights will be okay and which won't.