The only real workaround is the make everything client side based instead of server side based. This would make everything you see on the screen actually happen.
An example of a client side based game is WoW, and you can compare how much smoother that game plays.

I've been playing mmos since EQ1 and have never seen these sorts of issues to this extent. I'm running the game on its highest settings and still get between 40-60 FPS, with most boss fights being in the 50s, so it isn't an FPS issue. The character select screen always says I have an "excellent" connection, and I haven't checked on this game, but in WoW I get between 80 and 100ms latency; I'm on the east coast in America.
Despite all that though, I CONSTANTLY get hit by aoes even when I'm 2-3 character lengths out of the red zone when the cast finishes; so far Titan and the Chimera in Cutter's Cry have been the worst offenders.
On top of this I also get "hitching" issues, which is something I haven't seen since Vanguard: Saga of Heroes. For those that don't know, hitching is when there is a slight pause in the screen and your movement, that then rapidly corrects itself, giving your character the appearance of being a cart hitched to something that is stopping and going.

Furthermore, I've been a high end raider in EQ, I played WoW for 7 years and was a raider in that game as a main and off tank nearly the entire time, on MUCH crappier computers than I have now, and I have never before seen bosses and encounters in a game that are ONLY hard because you're getting hit by boss moves when you clearly shouldn't be. I can't think of any encounter in any dungeon or raid in any mmo I've played before that this was so true of. It's really unacceptable from a company like Square.
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