This is indeed the one mmo that has huge delay for me, and I played a lot of them.

I cannot even interrupt spells unless I move as soon as i start to cast it, if it is halfway cast, it will complete. It is such a joke, as my ping to my server is:

Reply from 199.91.189.20: bytes=32 time=87ms TTL=236
Reply from 199.91.189.20: bytes=32 time=75ms TTL=236
Reply from 199.91.189.20: bytes=32 time=74ms TTL=236
Reply from 199.91.189.20: bytes=32 time=80ms TTL=236

It is actually decent, and I could abort spells instantly in other mmo with double or triple that ping.

I only played up to level 47 dungeons so far, and as bard I can get out of aoes when I move instantly, but I am not going to raid even though I maxed all combat classes.

This is because I can see how hard it is to get our of red already for other players, and I know it is not their fault, since even I have to be always on my very toes.

There is really no excuse to make a game this year with such horrible player movement tracking.

On top of that game is not even secure and bots are using all sorts of client hacks.

Why not offload position to the client more? It is not like bots will teleport better when client is more trusted. They already do whatever they want.