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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Generally speaking, the best way to get a dev response is to write a normal thread on a subject of interest to the playerbase (and ideally, have it get likes, probably). The best way NOT to get it is to specifically ask for one. Everyone would live it if their threads got official responses regardless of the subject. Unfortunately, the people that scan the forums have jobs to do and cant spend all day long collecting responses from the japanese devs, traslate them, and post them here in a timely manner.

    Second, you posted this on a friday night and the community team usually isn't active on the weekend.

    As far as the thread goes, I don't know what to make of the situation. personally, in the most latency sensitive fights like Titan, the instant I step off a weight, I'm out of the radius and don't get hit (the maximum normal delay of .3 seconds, assuming starting to move at the beginning of such a tick). This certainly is a strange issue, and I do know a few people who just can't dodge weight of the land if their life depended on it, and I know they can't simply not be trying. But is this delay really about the updating of the player's position (the .1-.3 sec delay)? or is it really just the player having high latency, possibly doubling or tripling the response time in this situaiton? This seems questionable, anybody in north america really shouldn't ping any worse than 150 or so unless their ISp is terrible; Most of the people I know from europe have a ping in the low-to-mid 100s as well, which is not perfect but generally acceptable for online games; and these people I know are able to fight titan just fine.
    (0)

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    ... you posted this on a friday night and the community team usually isn't active on the weekend.

    *snip*But is this delay really about the updating of the player's position (the .1-.3 sec delay)? or is it really just the player having high latency, possibly doubling or tripling the response time in this situaiton?
    Good thing the thread will still be here next week, hopefully with enough likes and responses to merit a response regardless of the title (honestly have no idea why that's a touchy thing with some people).

    Annnnyway, I honestly have no clue what my ping is. I live in Florida, and pay for a fair speed internet. My download using speedtest is always around 70 MB/sec and upload hangs around 5 MB/sec, it's not what I would consider crappy internet. As mentioned in the initial post, I fall in the 85%-90% range, which means I can dodge most things in the game. I will sometimes mess up and hesitate, or start off in the wrong direction, and that's enough to get me hit.. but generally I dodge successfully because I'm out by the magical percentage.

    I honestly think it's a combination of latency and the way the client sends character position. I imagine the server is handling the boss casts. So say.. boss starts casting, server sends that to the client, client does a positional check at some point and sends it to the server, meanwhile server is going "boss cast ended, what recent data do I have on player location?" and judging right then. It may not have actually received the latest position from the client due to latency.

    I do think that it's still SE's issue though, as explained in the long post of stuff. No other MMOs have this as an issue, even when handling players with high latency. I also find it hard to believe that this MMO has a larger percentage of players with high latency compared to other MMOs. Either way, something is definitely wrong here.
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