Quote Originally Posted by WintersMoondancer View Post
One way to change it is to change the casting times on certain abilities/spells by the bosses. Add that .3 or .5 to the casting time, giving the client a better chance to give the player a bit better information. Of course those with "perfect connections" would cry out about this since they like to claim lag doesn't exist.
That would simply band-aid the underlying root cause, which is that there is a built-in latency to every positional calculation in the game because of the way they have architected it. While I think SE would be reluctant to rearchitect how positioning is synced, it is really the only right way to handle it. Have the client only pass keystrokes, let the server figure out where you are. That same server also knows when the AOE will finish, so there should be zero lag between the two. This should also prevent the mass teleporting going on, as bots couldn't inject a new position into the position info being sent.