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  1. #11
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naelle View Post
    My point is that if it were a design choice/flaw it would effect everyone, not just some. We all have a global cooldown because that's part of the game. Only some people experiencing this issue and only being able to replicate via throttled connections paints an image far from the one you describe. I do appreciate your comment on ignorance as those who feel harmed or ignored are generally the ones ignoring fact and reality.
    You should really read the OP of this post: Why the netcode issue exists, and why it cannot be fixed.

    And this post by the same guy: Why the netcode issue exists, and why it cannot be fixed. (post #7)

    I don't know about you but I put my money on the guy who's got education and first-hand experience in working in a freaking MMOG datacenter. I'd wager he knows a bit more about "reality" than random players who don't know better about the technical intricacies of operating online games. Your point may sound logic (I could come up with the same idea, really, no sarcasm here), but things are a *bit* more complicated than simple layman's logic. Everyone's an expert, right? Well, no.

    Also, throttling has little to do with the issue theoretically as it pertains to bandwidth, not latency. However, given that this game is apparently using TCP instead of UDP (a weird and subpar choice to begin with), throttling may be aggravating the problem (not causing it though).
    (8)
    Last edited by Alcyon_Densetsu; 11-17-2013 at 12:33 PM. Reason: typos
    “Focus on the journey, not the destination.
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