Quote Originally Posted by Nero View Post
Google is your friend ( Actual Post from Yoshi in Beta-Forums ):

*snip* "Adjustments are being made to reduce lag as much as possible, and syncing should improve the timing between enemy cast bars, area of effect markers, and the actual attacks.
Rest assured that we're doing what we can to make sure players can safely evade attacks by watching enemy cast bars and markers for area attacks."
The person Borfin (whom you responded to) said that response was that the delay stuff was here to stay, and to deal with it... the part I quoted certainly doesn't sound like that. Additionally, I would not think that addressing the issue publicly post launch when it's apparent the issue is still an issue.. would be "readdressing the same question over and again every time someone new asks it." It hasn't been addressed a single time since that update to .3 second intervals was suppose to "fix" it.