Quote Originally Posted by Jinko View Post
/snip
No. I meant lag because it's a broader concept. There are several issues at work:

1) Latency - People see the skill activate late and then are unable to get out of the AoE fast enough.
2) Jitter - People see the skill activate in near real time, but have an inconsistent connection).
3) FPS - There is an ongoing issue that causes a sudden drop in control responsiveness and FPS. Fixed by computer restart.

None of this has anything to do with the 300ms position check. I do not support changes to the timing of skills, because this isn't a universal problem. It would change how combat is intended to flow for the majority of players and would make the semi-active dodging system almost pointless.

Having the server instant recognize when you leave an AoE would be infinitely worse than a 200ms position check, which is already likely to be impossible to implement due to server stress.