General question:

We know that the server checks position every 300ms. We know that the devs test content in a clean environment, but in theory, they are still subject to the 300ms check bottleneck. I think it's fair to assume that the dodge timing takes this into account.

If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier.

As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.

Also, I remember the devs talking about how an inventory auto sort could cause severe server stress. Yet, you all think that a 33% faster position check wouldn't?