Quote Originally Posted by TheRac25 View Post
the problem with your "friends" analysis is you get predicted into an aoe that you werent really in, so it turns into the same problem
client sending timestamps to the server is a recipe for race conditions, there are allready enough
there are some decent thoughts though, server can timestamp telegraphs so the client can display them accurately and client can slam the server with pos update upon exiting/entering area of effect

this is all fine if the servers didnt have race conditions and processing lag (~500ms), why do you think there is no /ping command?
I'm not really savvy with network programming, but didn't Yoshida's team had a session with Blizzard at some time? From what I understand, WoW doesn't have that type of problem, so if they are able to get advice from there, why not do it? I mean, it's pretty much clear SE is kinda a novice to PC programming. They had alt-tab crashing in 1.0, with a stock error message you could search for and end up on the MSDN page explaining exactly which code you have to add to prevent it. Took them the jump to 2.0 to fix it.

Netcode seems to be a similar issue. It's just much more complex than making a single player game running on user's machine.

Quote Originally Posted by Shinjee View Post
This is a great post, it gets tiring watching people say silly things in chat to myself and/or others.. when we're having issues with this. We're not bad players, on our end.. we've clearly gotten out of the way in time, based on the cast bar and/or ground effect.. yet, we still get hit. It's absolutely a problem, and it's getting kind of old, among other things. I really wish they'd take this seriously and make some real fixes :/
I feel your pain. There is really no way to prove you got out of it on your screen, and there ARE people who use it as an excuse, so you just get lumped together with those.