No MMOs period have. They doesn't have to be AAA. I tried searching for the issue just to see, because I couldn't recall it happening ever. No search results using Rift, Tera, Vindictus, Aion, Eden Eternal, and so on. I've even offered to change my wording in the OP and stop touting that as fact if someone can provide me with evidence otherwise (a video or something), because if it was anywhere near a problem then it would be like it is for this game, and videos would be everywhere, as well as multiple threads.
I came to FFXIV from Rift, having played it from release (FFXI vet and tried XIV 1.0 beta/launch as well), and the combat there was much more fluid and coherent than it is here.No MMOs period have. They doesn't have to be AAA. I tried searching for the issue just to see, because I couldn't recall it happening ever. No search results using Rift, Tera, Vindictus, Aion, Eden Eternal, and so on. I've even offered to change my wording in the OP and stop touting that as fact if someone can provide me with evidence otherwise (a video or something), because if it was anywhere near a problem then it would be like it is for this game, and videos would be everywhere, as well as multiple threads.
Yup! I know the problem existed in FFXI, but it was far less noticeable because the game seemed to be focused around it.
FF11 was along the lines of EQ1 where the game is more about resource management as opposed to move around really fast or you die, so while lag is always the same, it's not as crippling. It probably doesn't help that FF14 strived to be the MMORPG that puts the most weight on dodging an AE in a split second compared to any other MMORPG out there.
Can we all move over to the below linked thread? The OP provides examples and very detailed information. Plus it has over 150 pages! I'd really like to see this issue fixed, but we need to be an organized community on this.
http://forum.square-enix.com/ffxiv/t...=1#post1257824
Thank you
it'll get fixed when they have more content and they are not trying to hold us back anymore..
funny thing is, they throttle us so we don't get bored and stop paying.. but in the process we get bored and stop playing
3 snap shots a second is "technically fine" however moving down to say 10 snap shots a second would add much needed accuracy,with 0.3 there is very little margin of error. However this increases overhead, you will see much more rubber banding,more freak lag spikes, more jitter - well more server crap. They could also add a much more severe server prediction but then this adds more crap on top. To fix the delay for example in boss situations they could add on time to the casts thus negating the effect for fighting the server snapshot of proving that you were out(thus making it easier) or keep same time but add more accuracy.
Or learn rotation, beat the server snapshot and win.
i have stopped playing my blm cause of casting delays like hell, and cant finish titan, bad aoe delay.
TERA had Server Crashes, Server ping Spikes and enough bugs there and here.
Every MMO had it's issues.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.