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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naelle View Post
    There is no denying that the information sent from client to server takes time, that's fact. Do you know what controls the speed of that packet? That'd be your internet connection.
    False. The speed is not the problem, latency is. If you're an IT person, you should know that MMOs don't even need more than a few KB/s most of the time. Latency and packet loss is what amplifies the issue. If even NA players are having it, and fromwaht I hear, some JP as well, then there has to be something wrong, especially when it does not happen with games hosted similarly.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    You guys are right, SE is conspiring against you. I'm leaving this thread as it's just 50 pages of "Hell hath no fury...".
    (0)

  3. #3
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naelle View Post
    You guys are right, SE is conspiring against you. I'm leaving this thread as it's just 50 pages of "Hell hath no fury...".
    You do release not matter how much hate this game gets its still bad
    The Devs dont know how to fix there server delay issue of .3 seconds
    Not to mention they refuse to shorten the cast time.
    Liek i was to play a game with responsive fast combat , and have my instacast skills actually instacast. Not wait 1 second for the silly animation ( THATS NOT INSTANT IS IT )
    The Devs have put to much effort into the actually animation going off and not gameplay.
    Not to mention this game feels rushed as they dont know how to fix the problem on Noone doing anything but speedruns on AK/WP
    (2)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Naelle View Post
    You guys are right, SE is conspiring against you. I'm leaving this thread as it's just 50 pages of "Hell hath no fury...".
    Except no one was saying SE is conspiring against anyone. They just made poor programming choices early on that intensify/highlight latency fluctuations and packet loss instead of compensating/hiding them like every other MMO that's come out in the past decade. That is an issue, regardless of how much certain individuals (there are probably about 5) seem to want to blame the player's ISP.

    I'll say this bit again. If lag/latency alone cause people to get hit by AOEs they were out of, then this issue would be present in every single MMO on the market. It's not, because that isn't the cause. It aggravates it, but isn't the root cause.

    Also, I did not say you were uneducated. I am saying you're ignoring a blatantly glaring problem and not reading the many well-thought out posts, and research people have done. Which I believe is more willful ignorance just because you don't perceive a problem on your end.
    (14)
    Last edited by Sunarie; 11-18-2013 at 05:51 AM.

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sunarie View Post
    I'll say this bit again. If lag/latency alone cause people to get hit by AOEs they were out of, then this issue would be present in every single MMO on the market. It's not, because that isn't the cause. It aggravates it, but isn't the root cause.
    And I'll say this again - Until someone can state that this is a universal problem while ignoring that plenty of people don't have this issue and some that did have this problem alleviated it by getting a new router, contacting their ISP or upgrading their machines, you can't ignore the possibility of there being an end-user issue.

    There's a lot of "No it's not me, it's SE! Netcode! FFXIV! Servers!" but so very little of "I tried x!, I tried y!" I mean, how is it that without changing my router or ISP packages that I went from having issues like this to no issues simply by upgrading my PC..? Wouldn't what you and most others in this topic state mean that my issues still should have persisted with that full upgrade I did..?

    We have to face facts, as much as we want to believe it simply can't be an issue on the end-user side, there's a lot of variables, because I wouldn't see people dodge stuff ever if it's solely on the shoulders of SE. Fyi, you keep ignoring that most other MMOs don't have their data considered as P2P, which once again, many ISPs throttle and XIV's data has been determined by many iSPs as "P2P (Torrent)" type traffic. There's a problem that exists, but as much as people want to spout:

    "You're ignoring this is a real issue"

    People still seem to ignore there's the possibility there's an issue on your end somewhere when it comes to this game specifically. I know my old PC was very old, I wasn't even over the 56mb traffic wired let alone wireless, so could my new motherboard or GPU have solved my "get hit out of red ring" issue? Or did SE just flip a switch and decide I can suddenly dodge stuff now? Variables.
    (0)

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tupsi View Post
    And I'll say this again - Until someone can state that this is a universal problem while ignoring that plenty of people don't have this issue and some that did have this problem alleviated it by getting a new router, contacting their ISP or upgrading their machines, you can't ignore the possibility of there being an end-user issue.
    Most users "fix" the issue by pre-moving. Others are able to cast a spell once they're out of their position to update their position so they don't get hit. The later wouldn't work if it was caused by latency issues alone. Additionally, -every- MMO has people connecting to it with horrible latency. Every single one. There will always be some people with crappy internet that get a ping equal to that of what some people are getting throttled to. So the issue would still be present in other MMOs. You can't tell me there's not a good portion of people playing WoW (12+ million subscribers at peak) who didn't have crap internet.

    I've responded to you before, you keep seeming to ignore it. Latency intensifies the issue, it is not the cause. Everyone does have the issue, it's the whole .1 second delay Yoshi himself stated is there for everyone at the very least. If you fix the cause, suddenly latency is not an issue, just like every other MMO on the market. Fact of the matter is, 500ms in FFXIV will get you killed by AOEs you were out of and that isn't the case for any other MMO out there. Zero. Can people check their end and possibly reduce it? Sometimes they can, sure, but you're still just ignoring the root issue, and that will eventually cause the game to fail as people get frustrated enough with it to leave.

    I'm not sure where all these people are that don't have the problem at all. Cause in all the threads I've seen about the issue, it's only about the same 5-6 saying the issue doesn't exist (and yes, when you keep saying that "I don't get it, it's on user's end", you are saying it doesn't exist). There are a few more than that who confuse the issue and say something like "quit QQing cause things are dodgeable".. but still seem to admit the issue is there with phrases like "the problem is they didn't use a skill after the AOE" or "you have to be out by 90% of the cast bar to dodge". People should be able to play this game with the same latency they can play every other game with. 500ms doesn't make any other game's AOEs undodgeable, just this one. Additionally, people shouldn't have to upgrade their computers if they meet the minimum specs on the box, so I personally don't care about any of the upgrading hardware crap (nevermind that it hasn't worked for some people, and PS3 users literally don't have that option).

    Edit to add: Also, if you haven't yet, you should really give this thread a once-over http://forum.square-enix.com/ffxiv/t...annot-be-fixed.
    That is from someone in the industry and details out what likely is at the root of all this (we can't know without some sort of statement from SE). It also explains -why- latency highlights it, and how no other MMO that he knows of has used that model before. Go figure. Additionally, you really can't know if it's on the user's end until SE fixes the core issue.
    (12)
    Last edited by Sunarie; 11-19-2013 at 06:59 AM.

  7. #7
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Naelle View Post
    You guys are right, SE is conspiring against you. I'm leaving this thread as it's just 50 pages of "Hell hath no fury...".
    You are just full of...

    Years of IT doesn't make you an expert in anything. The issue lies on SEs end, not on the customer. It may be worse for some over others, based on their location...doesn't change the fact that this should not be an issue at all, no matter from where you are connecting to the servers. Not to mention that I have yet to play an MMORPG that has the same problem. MMORPGs from back in 1999 did a better job at this, then SE does right now...

    You denying that doesn't make it any less true.
    (8)

  8. #8
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I bet my legacy status, you'd be one of us if it concerned you.
    (6)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    FF14 is basically reinventing the wheel, except the FF14 wheel is also a square. The average MMORPG fan has far better knowledge about a MMORPG's netcode by the virtue of the fact that the average MMORPG has played many MMORPG where the netcode is not an issue at all. Suppose you are hired to design the netcode for the next big MMORPG. You'd probably say like: "Okay find someone who worked on WoW before and ask him how it's done". If no one from WoW is available you can try another MMOPRG, and assuming you played a decent number of MMORPGs it'd be pretty easy to eventually find some guy who worked on a MMORPG you played before that has acceptable netcode, and you'd have a workable game.

    It should be obvious this is not how FF14's netcode is built, because there are no MMORPG that's quite like it (I guess people say it's like FF11, but in that case no other MMORPG ever had a netcode like FF11 either). While innovation isn't bad, there's a reason why we don't constantly reinvent the wheel, and certainly we don't invent the wheel into a square one.
    (8)

  10. #10
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    I fear for is game now even more.. the level of white knighting have dropped... once flak comes, instance GG.

    That means the really good white knights have left the gsme
    (3)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

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