My point was more along the lines you don't know, I don't know.. it's all speculation, so there's no point in arguing over it.If the issue is merely caused by coding incompetence or just being cheap, other MMORPG should suffer the same problem because there are a lot of bad MMORPGs out there that have no budget to work with.
FF14 1.0 didn't have jump as a basic feature. It's basically the same kind of issue here. There's a serious disconnect between the development team of this game and versus the standard of the industry. This is the only possible way why this game have problems that literally no other MMORPG have.
there is no " they don't know how to code it" because its intentional, the 0.3 from purely technical aspect its fine. if they increased the margin of error for players then no one would complain about 0.3 snapshots.No need to argue semantics here. Not a single one of us knows 100% for sure what's going on behind the scenes, so arguing saying it's absolutely one thing over another is rather silly, and may end up taking away from the issue. I don't think the issue is truly intentional at this point. I do honestly think they don't know how else to code it, or don't want to spend the resources to fix it.
How would you increase the margin of error for a binary result (get hit/don't get it hit), would the server give you a certain percentage of freebies even though it registers you as being hit? I'm pretty sure that would increase complaints not eliminate them.
The "they don't know how to code it" idea stems from the fact that the 0.3 update is just one part of the unresponsiveness the game suffers from, a game which has mechanics that were designed to require split second responses to succeed or fail, so I don't think you should be so quick to dismiss it. That being said, you could in fact be absolutely correct, and the animation lock, animations not being in sync with indicators, unreliable cast bars, etc, etc, are actually considered gameplay innovations by the developers, but if this is in fact the case, why wouldn't they just say so, rendering threads like this moot?
What they can do is:Increase server snapshots to 0.1 server is now checking your position 10 times a second (this will now show who is just not skilled enough to move out of the bad) or increase cast timers for bad to be on par or above how slow/fast the server is checking your position,change how the client updates the server before animation lock this is now a cosmetic and has no influence on actually game play, where it is now.How would you increase the margin of error for a binary result (get hit/don't get it hit), would the server give you a certain percentage of freebies even though it registers you as being hit? I'm pretty sure that would increase complaints not eliminate them.
The "they don't know how to code it" idea stems from the fact that the 0.3 update is just one part of the unresponsiveness the game suffers from, a game which has mechanics that were designed to require split second responses to succeed or fail, so I don't think you should be so quick to dismiss it. That being said, you could in fact be absolutely correct, and the animation lock, animations not being in sync with indicators, unreliable cast bars, etc, etc, are actually considered gameplay innovations by the developers, but if this is in fact the case, why wouldn't they just say so, rendering threads like this moot?
I agree. I started using Battleping and tried out Leatrix Latency Fix because of suggestions I saw on here. I'm able to dodge MOST AoE's now. But still, some fights are maybe a little too unforgiving. If they added even .5 seconds to some cast times, I don't think things like Titan would be an issue anymore. I know its a bandaid fix, but I'd happily take it. I just want some kind of response, I want to know they're aware of the problem and are working on it. And if they don't plan on fixing it at least design new fights with this issue in mind.
This is 1.0 again...
How can you people explain that some players don't suffer from this "issue"?
Because I for example, do not have any problems. I can play just fine.
I don't say that there is no problem for others,
but why can some of us play without a problem, while others have issues?
.
Not the "great connection" part of the original post, and getting only .1 second delay because of it, as Yoshi has said. I, nor anyone else, is saying it's completely separate from latency. Latency does make the issue worse (or seems to), which is why VPNs can help players get through things. The problem itself, is not caused by latency (or every MMO would suffer from the exact same thing, yet the problem is exclusive to SE games). People shouldn't need an optimal connection/route to the server in order for indicators on the screen to be accurate.
I find it nearly impossible to believe that at MINIMUM a "community rep" hasn't even popped in here and said, "Hey guys, sorry for the delay getting to this TEN PAGE LONG thread, but I am going to try and bring this topic to the "guys upstairs" and let them know about it"...or some such drivel.
This complete lack of acknowledgement is pathetic.
"FORTY PAGE LONG" **I find it nearly impossible to believe that at MINIMUM a "community rep" hasn't even popped in here and said, "Hey guys, sorry for the delay getting to this TEN PAGE LONG thread, but I am going to try and bring this topic to the "guys upstairs" and let them know about it"...or some such drivel.
This complete lack of acknowledgement is pathetic.
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