Just zoom out.I think people are looking for any answer, which is why threads keep popping up. We don't even know if it's an issue that's going to be addressed at all, or if they're saying things are good as is. There hasn't (to my, or many people's knowledge) been any comment about it by anyone official after they reduced the delay going from beta to release. If you know of something, it would be more beneficial to post it here rather than be snarky.
http://forum.square-enix.com/ffxiv/t...eriously/page5
The last post on that thread seems to show SE's attitude towards the player base with lag issues.
"We don't see anyone else posting about lag, so it must have solved itself."


 
			
			
				Lag is a bit of a different animal than how the client deals with positional updates. SE literally cannot fix lag that is a result of the ISP or the player. So I can see why the thread was resolved the way it was. I see no mention of getting hit by AOEs after a person is out, which doesn't so much have to do with lag as it has to do with how the client is communicating (or not communicating) with the server.http://forum.square-enix.com/ffxiv/t...eriously/page5
The last post on that thread seems to show SE's attitude towards the player base with lag issues.
"We don't see anyone else posting about lag, so it must have solved itself."
People are going to lag, that's inevitable, and lag can mean a variety of thing. Disconnects, rubberbanding, stop and go movement. I'm not really expecting SE to fix those things, nor do those things seem to happen large scale anymore. The two are actually two separate issues. The one I'm speaking about is more akin to what is in the accepted bugs forum, however, as a mod has already informed us, all that means is they've gathered enough information to investigate at some point in time... sometime...maybe.
That thread can be found here: http://forum.square-enix.com/ffxiv/t...s-everybody%29
The point wasn't to point out the similarity in threads. The point was to point out that the moderator basically said, "I have seen no one else complaining about lag, therefore it must no longer exist." And ANYONE who takes a minute to click the "Today's Posts" link at the forum top will see about 5 threads per day with that exact subject matter.Lag is a bit of a different animal than how the client deals with positional updates. SE literally cannot fix lag that is a result of the ISP or the player. So I can see why the thread was resolved the way it was. I see no mention of getting hit by AOEs after a person is out, which doesn't so much have to do with lag as it has to do with how the client is communicating (or not communicating) with the server.
The point was to show that SE is just blatantly ignoring any issue regarding server performance.


 
			
			
				Exactly my thougts too. SE would close this thread to as soon as we quit to write in here.The point wasn't to point out the similarity in threads. The point was to point out that the moderator basically said, "I have seen no one else complaining about lag, therefore it must no longer exist." And ANYONE who takes a minute to click the "Today's Posts" link at the forum top will see about 5 threads per day with that exact subject matter.
The point was to show that SE is just blatantly ignoring any issue regarding server performance.
Maybe all threads will automatically been closed after 2 or 3 weeks when no one writes. Dont know.
But it shows how SE is handling such things.


 
			
			
				Pre-note: This rant isn't directed at you. Quoted because the first sentence or two was in response.The point wasn't to point out the similarity in threads. The point was to point out that the moderator basically said, "I have seen no one else complaining about lag, therefore it must no longer exist." And ANYONE who takes a minute to click the "Today's Posts" link at the forum top will see about 5 threads per day with that exact subject matter.
The point was to show that SE is just blatantly ignoring any issue regarding server performance.
Oh, I know they're ignoring it, but lag is a different issue itself altogether, and the mod is right there. I haven't seen people complain about it, just the server not recognizing where your character is. The accepted bug thing gives me hope, because what is listed there (that a mod didn't just dismiss) is exactly the issue. I'm attempting to keep a few (2) different threads bumped until I quit playing entirely. My patience is probably going to last about as long as my 3 month subscription. Until then, that's really the only thing I can do to make the issue visible, and be very clear that it's still an issue.
Being, said I do love the game otherwise. I would like to keep playing, but every time I get hit by something I was out of it destroys the fun of playing. I know it's that way for many other people, and it isn't always predictable, nor are all the skills for fights always completely predictable. I can judge approximately when Repelling Cannons will go off, but unless I'm dragging the boss this way and that way with me, I can't really pre-move out of it, and my timing is likely going to be off a good few seconds each time. Not to say I get hit by it every time. Sometimes I make it out of it just fine.
I also don't understand why people want the posts about it to just go away (because then for sure it wouldn't get addressed, as that lag thread you posted). That's not helping the game, threads like these aren't hurting the community, no one is being nasty to each other (for the large majority of the thread anyway). If we accept it as is, without SE coming out and saying they're no longer willing to look into it, then we're letting them off the hook for something game breaking.. and something that is so far out from what the industry standard is. If SE comes out an goes "we're not considering this an issue" in a way like that accepted bug being moved to the resolved/closed section, then so be it.. and many of us can make decisions based on that. Until then, it's up in the air and just a patience game.
Whatever is causing the positional lag and whatever excuses SE comes up with it's just going to be that - excuses.
I've played games with servers across Atlantic, I've played ones with servers in a middle of nowhere (read: SEA countries), and never in the past decade have I seen such poor network code, not even in the worst cases.
If SE thinks it's all fine (hey, maybe it *is* fine for JP players, I dunno) and we're *supposed* to smile and play a game built around tight movement and pray that laggy positioning update doesn't kill us in the process, I can't see this whole thing lasting. Not with the amount of competition on the WoW-clone market.
They've been "looking into this" since beta, I suppose people's patience will run out eventually... I'm not seeing how they can drop 2.1 on people out without fixing this issue though, pvp will only highlight it. I suppose they will anyways though?




 
			
			
				I've been liking posts in this and similar threads for weeks now, but just to add my support, the AOE delay is truly ridiculous. I have my graphics to the lowest setting and then went in an disabled some additional effects, enabled unlimited frame rates, have my camera out at max etc. and while I did notice things rendering faster it does not change the fact that by the time some AOEs such as the WP Keeper AOE or Weight of the Land appear, if they are centered on you its all ready too late to get clear. Yes, I can premove and memorize rotation's, but having to do that amount of work for a video game such as memorizing the 30+ steps to titan choreography is not fun. When I want to learn choreography I take dance classes and as a bonus my dance teacher never throws me off a cliff when I mess up. There is so much I like about this game, but its not going to be enough to hold my attention past my current 6 month sub if endgame is not a part of it.
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			 Originally Posted by Sunarie
 Originally Posted by Sunarie
					
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