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  1. #21
    Player
    Sunarie's Avatar
    登録日
    2013/08/23
    Location
    Gridania
    投稿
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    黒魔道士 Lv 90
    Quote 引用元:Melisenna 投稿を閲覧
    I think the point was that it doesn't matter what you name your thread, because contrary to popular belief, they DO read everything. Part of the reason players should bump threads instead of making 20 duplicates because "MY opinion MUST be heard!"., but that's another point entirely.

    A thread with [To the devs] or [Requesting Dev Response] in the title has as much chance of getting a response as [Banana banana banana banana banana banana banana banana banana banana banana]
    Oh well.. I hardly consider it a point to argue in the thread, unless you're purposefully trying to derail it. The thread I linked to that this is a spin off of, did actually get closed and reopened, but the moderator/community rep that responded misinterpreted the thread entirely as if they didn't read it. I think the point of the thread should come across in the title, which the title for this conveys fine. I am not one to usually start duplicate threads. In fact, this is the first thread I've ever started on this forum, and I wouldn't have even started it had the response the other thread got not missed the point entirely. Oh well though, arguing over the title of the thread when everything else in it is completely valid is being nit-picky to the extreme, and taking away from the value the thread actually has, so this will be the last response I give on that topic.

    To other replies... I'm not sure how other games calculate whether you're in or out of the aoe at the end of a cast. Programming isn't my area of expertise. I do think it's clear that SE is doing something different. I don't know if that something is something that can be changed or if we're SoL. I'm hoping that it can be changed to match what people have come to expect in the industry.. which is visual markers on the screen being accurate enough to successfully dodge on a regular basis, as long as you're out when the cast ends, you're out.
    (9)
    2013/10/26 14:45; Sunarie が最後に編集

  2. #22
    Player
    Tupsi's Avatar
    登録日
    2012/02/10
    投稿
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    巴術士 Lv 80
    Quote 引用元:Astarica 投稿を閲覧
    The client absolutely does less than any other client ought to in a MMORPG.
    Let me put it this way - In other MMOs I wasn't able to tell the server to make me have x client side like you could in ARR, it's a very widely known exploit and why there's been a lot of hacks lately, so yeah ARR's client actually is a lot more "work heavy" than most other MMOs, which seems to be double-edged.

    I get what you were saying but there's a lot of purposeful designs they did with it for reasons unknown.
    (0)

  3. #23
    Player
    KimimiAvesta's Avatar
    登録日
    2012/09/16
    Location
    Gridania
    投稿
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    幻術士 Lv 50
    Whatever the cause or S-Es response the fact of the matter is that I get better performance from various F2P MMOs, never mind WoW! With the market being so crowded/competitive it's not going to take much to put people off, and not being able to trust what you're seeing is a pretty big deal in a game that's so AOE (and in late game, insta-kill) happy.
    (7)

    ~Note to self: Stop logging out in silly hats~

  4. #24
    Player
    Ronyx's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    ナイト Lv 72
    If this is fixed..... Im sure it will solve a lot of problems of Boss fights in dungeons and people dont need to explode in rage.
    (7)

  5. #25
    Player
    Maza's Avatar
    登録日
    2011/04/26
    Location
    Chino Valley, AZ
    投稿
    156
    Character
    T'zima Narki
    World
    Coeurl
    Main Class
    園芸師 Lv 52
    I'm having lag issues but it's funny cause I don't have any problem getting out of aoes lol. I tend to jump just before the edge of the red mark just cause I like to spaz sometimes, don't know if that has something to do with it.
    (0)

  6. #26
    Player
    HumsterMKX's Avatar
    登録日
    2013/03/14
    投稿
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    漁師 Lv 70
    Question: Is the game engine itself designed around the .3sec update? Or the .3sec update is server side, which in turn can be changed easier.
    (0)
    2013/10/26 15:00; HumsterMKX が最後に編集
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  7. #27
    Player
    Synthesis's Avatar
    登録日
    2011/03/09
    投稿
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    弓術士 Lv 20
    yes this delay sucks, you re out on the other - side and still get the hit.
    (3)

  8. #28
    Player
    Vapes's Avatar
    登録日
    2011/03/12
    投稿
    12
    Character
    Vapes Kindahlin
    World
    Behemoth
    Main Class
    巴術士 Lv 50
    Probably the most wild example of the server delay (not even latency, just the servers being slow) is that I can run a couple constant pings. One to google.com, which will be pretty constantly at 15ms, and then one to the datacenters at about 100ms. (The hop into Canada goes from 15ms to 85ms, then up from there). So 100ms to the servers. I can be auto running and cast Leeches on myself (1.0 sec cast, or 0.97 with some spell speed). Client side I can actually have the animation go off (no battle message because server side it really never happens of course), but what this tells me is that 100ms is accounted for in latency, and another 800-900ms is lost in the server taking time to process the fact that I'm moving and the spell needs to be interrupted, and send that back to my client.

    I wish they would at least say "This is an issue, we're stumped on how to fix it, but we're looking into it."
    (4)

  9. #29
    Player
    登録日
    2011/03/09
    投稿
    4,948
    Generally speaking, the best way to get a dev response is to write a normal thread on a subject of interest to the playerbase (and ideally, have it get likes, probably). The best way NOT to get it is to specifically ask for one. Everyone would live it if their threads got official responses regardless of the subject. Unfortunately, the people that scan the forums have jobs to do and cant spend all day long collecting responses from the japanese devs, traslate them, and post them here in a timely manner.

    Second, you posted this on a friday night and the community team usually isn't active on the weekend.

    As far as the thread goes, I don't know what to make of the situation. personally, in the most latency sensitive fights like Titan, the instant I step off a weight, I'm out of the radius and don't get hit (the maximum normal delay of .3 seconds, assuming starting to move at the beginning of such a tick). This certainly is a strange issue, and I do know a few people who just can't dodge weight of the land if their life depended on it, and I know they can't simply not be trying. But is this delay really about the updating of the player's position (the .1-.3 sec delay)? or is it really just the player having high latency, possibly doubling or tripling the response time in this situaiton? This seems questionable, anybody in north america really shouldn't ping any worse than 150 or so unless their ISp is terrible; Most of the people I know from europe have a ping in the low-to-mid 100s as well, which is not perfect but generally acceptable for online games; and these people I know are able to fight titan just fine.
    (0)

  10. #30
    Player
    Syah's Avatar
    登録日
    2013/08/25
    投稿
    12
    Character
    Sia Valariel
    World
    Ragnarok
    Main Class
    巴術士 Lv 50
    Only the fact that despite 140+ pages on the topic with videos etc and not a single response from SE shows how clueless they are in resolving this issue and they'd rather remain silent than admit it.

    I've cancelled my sub until they fix this as the game generates more frustration than fun at this point (and we play for fun!). I'll be watching the forums when pvp comes out as the level of frustration will certainly be raised accordingly.

    I've been playing another MMO at the moment with the same dodging mechanics as I wanted to be sure it was game- and not connection related and I am always in sync with what I am seeing on my screen. No delay in dodging (I prefer the word "delay" as to me I dont see lag in FF but a delay in everything that's happening). So it's clearly an SE issue.

    It's entirely in their hands now.
    (6)

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