Internal Release <<INR>>, is a semi-hardcore raiding Free Company with multiple years of MMO exp across it's members. Semi-hardcore to myself and in the view of <<INR>> means that everybody is allowed to move at their own pace, have a life outside of the game, and really focus when scheduled raid time starts. Yes we theory craft, yes we talk about silly topics, yes we do random fun runs. It's everything you would enjoy about a casual group with the understanding that you should and will be expected to be on your game for raids.
A majority of our founding members are from Ultima, we started leveling and creating friendships there. While over on Ultima we had been working on turn 4. Soon the latency became a bit much to effectively do content, and our group decided to move to Goblin.

Now here, the group has reformed and started to take down bosses again. Multiple primal runs, relic weapons, and coil progression are all on our continued interest list.