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  1. #11
    Player
    Combinatoric's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Comb Inatoric
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KiriA500 View Post
    I played FFXI. DISTORTION: THE GAME isn't fun.
    Well I stand corrected then, my apologies. It's hard to sort through the tard replies on here sometimes.

    Do you just think it's impossible to balance this type of mechanic out so that it's varied / fun?

    As things stand you have your rotation, and if you're not nubcake then you've got macros that reduce the complexity of it. All of your meta attention is being paid to not standing in puddles. There has to be some sort of way they can give us a inter-player coordination similar to sc/mb that requires coordination. That's all I'm looking for really, some way of introducing timed coordination in combat.
    (0)

  2. #12
    Player
    busta's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Bustaballs Bbot
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Hobo View Post
    It seems like everyday someone makes a new thread with I want "XYZ" to be more like FFXI. If you want FFXI go play FFXI.
    OK. I'll go play 2007 era FFXI when way before it was ruined by casuals and cry babies. Oh, wait. That FFXI doesn't exist anymore.
    (4)

  3. #13
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    They would have to redo the whole combat system. All DPS jobs rely on using rotations to keep their damage at a maximum, the system isn't built for this kind of thing.

    There's plenty of timed coordination later on when you do harder dungeons but it's more about movement, positioning, and having a strategy rather than any timing of skills.
    (0)

  4. #14
    Player
    Combinatoric's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Comb Inatoric
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alkimi View Post
    There's plenty of timed coordination later on when you do harder dungeons but it's more about movement, positioning, and having a strategy rather than any timing of skills.
    I'm not there yet, so I guess I'm glad to hear this.

    Nonetheless, I still hope they introduce some skill coordination one day, of some type. . .
    (0)

  5. #15
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by busta View Post
    OK. I'll go play 2007 era FFXI when way before it was ruined by casuals and cry babies. Oh, wait. That FFXI doesn't exist anymore.
    This comment right here makes me feel like you deem "casuals" as an inferior class of person, and that you would rather they stay out of video games.

    Comments like above only serve to reinforce the stereotype that gamers have zero compassion or sensitivity, and that their soul is filled with naught but spite for humanity.

    At least, that's how it seems to me.
    (5)

  6. #16
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Combinatoric View Post
    Honestly? Just trying to get a few intelligent responses on the topic to see what people think. The majority of responses are over simplifications.
    By intelligent responses, you mean people agreeing with you?

    Anyway, just because there's no system with a fancy name doesn't means you just don't have to care about what others are using.
    (1)

  7. #17
    Player
    Madix's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Madix Gunnar
    World
    Mateus
    Main Class
    Marauder Lv 41
    I've never seen an MMO this easy and idiot-proof.
    -You can't mess up your character spec simply because you can't spec, you end up with the same traits and cross class skills as everyone else.
    -You can't choose the wrong gear. Everything is just a linear line of progression of the same boring stats from level to level.
    -You can't mess up your materia customization because most stats are useless or already capped.
    -Skills and spells require little to no strategy in their usage, you just keep rotating the same line of skills over and over again regardless of what enemy you're facing.
    -Combat, in general, is too easy. You can make it to level 50 without dying in this game. The only fights that are "hard" are ones that you haven't met the gear requirement for.
    (0)

  8. #18
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Combinatoric View Post
    This may be the sad truth



    You obviously don't know what you're responding to, so I've included a link to resources on the topic. You're welcome. Skill chains - Magic bursts
    LOL, how many of those do people actually used. I played FFXI from NA launch til recently and I can't remember ever using more then a couple of them at any given time. You always wait until your TP builds up and use the strongest one you got at the time. No variations at all. Don't get me wrong, I loved FFXI but you making this skill chains and magic bursts thing better and more complicated than it actually is or was. I for one think they can do so much with the limit break system but Yoshi seems to have that mindset that every job should be equal and balanced that's why we have what we have now.
    (1)

  9. #19
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Combinatoric View Post
    Does anyone else feel there's something missing from combat in FFXIV? It just seems super generic. As things are, interaction between players during combat is just like every other "holy trinity (tank/healer/dd)" MMO out there. Tanks worry about positioning and mitigation, DD worry about dealing damage without pulling hate, and healers worry about healing tanks and DD that take hits. All while everyone tries to stay out of puddles. You can find these kinds of challenges in tons of other games.

    Meanwhile, the Skill Chain & Magic Burst (SC/MB) system from FFXI was a FF unique combat mechanic that gave great rewards to groups capable of time-sensitive coordination. I recognize that 1) FFXIV shouldn't be an FFXI clone and 2) FFXIV combat is a bit fast for the SC/MB system of yore, but I think there's room add in SC/MB concepts/mechanics, at least for boss fights.
    Skill chains and magic bursts won't work in here. The pace of battle is way fast for that and you'd end up loosing dps trying to coordinate the attack. It worked in XI because you had 40 seconds standing there doing nothing between weaponskills. And battle in here is a lot more engaging and team based that in XI, in my opinion and others I have talked to.
    (2)

  10. #20
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I won't work sadly, but I do miss elemental and weapon damage type. I liked the fact that pierce, blunt, etc did more damage on a species of mob. I also miss the elemental damage that would amplify the damage that you did. Things that like would be a lot easier to add than SC's and MBs.
    (1)

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