I remember seeing somewhere that they are going to give the raise animation immunity for a bit after getting on their feet. Might make the healer one more potent. As to the tank one, yeah, I haven't even seen it used once.The combat is super fun for warrior, monk, and scholar imo.
Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.
Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".
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