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  1. #31
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    The combat is super fun for warrior, monk, and scholar imo.

    Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.

    Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".
    (0)

  2. #32
    Player
    Maoxx's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Maoxx Lynos
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by busta View Post
    It would be kind of like if every developer stopped making 360 and PS3 games and just made Wii party games. That's how us classic MMO lovers feel right now. There's nothing wrong with casual games but if that's all that's out there, a huge chunk of people are going to feel alienated.
    Huge Chunk.......lol. If anything the people that feel like you do are so minor you might as well be a fart in the wind. Why else do you think Square went the safe route when remaking this game more like the Standard MMO style and less like FFXI? And for that matter why you do think they moved away from the old XI style. If the outcry against XI was so bad that they made it more casual then here's a hint, the amount of people who wanted it that way out numbered the people like you.
    (0)

  3. #33
    Player
    Thagyr's Avatar
    Join Date
    Sep 2013
    Posts
    164
    Character
    Viktor Luminasch
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shiyo View Post
    The combat is super fun for warrior, monk, and scholar imo.

    Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.

    Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".
    I remember seeing somewhere that they are going to give the raise animation immunity for a bit after getting on their feet. Might make the healer one more potent. As to the tank one, yeah, I haven't even seen it used once.
    (0)

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