Except when you fought things that weren't weak to ice. You know, like dem skeletons, ghosts, ice elementals, gigas, bombs... Really, anything that wasn't ice averse or water/wind element, had a skillchain that worked better on them.

I remember fragmentation tearing it up in the mid-level camps, especially when your closer didn't have access to a distortion skill.

Fusion was the second choice, since there were almost as many mobs weak to fire as there were ice.

Gravitation was sadly underplayed, if you ask me, but I did notice no other level 2 did as much damage to coeurls/rabbits/wyverns/hippogryphs.

Chanting ICE OP everytime someone brings up the words SKILLCHAIN and VARIATION in the same sentence doesn't mean that skillchain damage worked like Spell-Tier damage worked. The higher level spell got the higher damage. Skillchains did not follow that calculation, and anyone who thinks they did must not have used very many skillchains(Or at least use them correctly). That, or they're just idiots.