The combat is super fun for warrior, monk, and scholar imo.

Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.

Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".