Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jarlax View Post
    I was brainstorming about this the other day with my tank friend and thought about, what if we all stack in an 8 man and I use cure III to purposely get agro for him to receive the hate value of a 1000 plus heal x8 with provoke, then I hit shroud and DPS go totally nuts not having to worry about pulling hate the rest of the fight. If one point of healing = 1 point of hate.......that would be kinda OP
    Show me a tank that can't hold aggro off the get-go with all their DPS bursting and I'll show you a tank who isn't using their cool-downs properly. 1/2 enmity is expected not including an off tank, 3/4 and it tends to be a gear issue.
    (0)
    Last edited by Exrage; 10-26-2013 at 05:14 AM. Reason: syntax error

  2. #12
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jarlax View Post
    I was brainstorming about this the other day with my tank friend and thought about, what if we all stack in an 8 man and I use cure III to purposely get agro for him to receive the hate value of a 1000 plus heal x8 with provoke, then I hit shroud and DPS go totally nuts not having to worry about pulling hate the rest of the fight. If one point of healing = 1 point of hate.......that would be kinda OP
    1 point of healing = 0.5 points of enmity
    1 point of damage = 1 point of enmity

    Then add modifiers on top of this (shield oath/defiance = x2 enmity points, savage blade = 3x damage enmity points, RoH = 5x damage enmity points, etc.)
    (0)

  3. #13
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Xorn View Post
    Ok that makes sense considering that is 95% of what I've been doing lately
    That would be the case then : D - all FATE mobs are immune, because you could walk up to a FATE boss, hit provoke when it has 1% health left, and get Gold because the award is based on enmity.

    Quote Originally Posted by Jarlax View Post
    I was brainstorming about this the other day...P
    I believe healing is .5 Enmity per health healed. That would produce 4001 enmity points for the tank, in theory. Its a cool idea but kind of useless since it creates a risk, and if the tank gets the first touch on the target, no one should be able to keep up with 150E + 600E + 1080E in the first 3 GCDs. But it would work and it would be fun to mess around with, if you want to do something unique and fun : D
    (0)
    Last edited by Ehayte; 10-26-2013 at 05:30 AM.

  4. #14
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    That would be the case then : D - all FATE mobs are immune, because you could walk up to a FATE boss, hit provoke when it has 1% health left, and get Gold because the award is based on enmity.
    Incidentally, you can still do this if you are in a Party since it's based on total party hate not necessarily your own. Nothing like showing up to Cancer to Shield Lob once at 1% and get Gold.
    (0)

  5. #15
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    There has to be more to the Provoke mechanic than just that. It certainly has worked for me in party, running dungeons. But I've run into a half-done FATE, hit the boss, followed with Provoke and still had green aggro. I've just been shrugging it off because I don't really need it there but I seem to be falling outside the accepted mechanics of it's use.
    (0)

  6. #16
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Provoke is probably one of the most important skills you can have vs pug players.

    In FATES, though it has been a long time since I ran them on my PLD, I always got full threat when using provoke on a mob. I did though provoke Odin one day where i came in late and only got yellow. My guess is there is a cap on the amount of threat you can actually gain from provoke.
    (0)

  7. #17
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lyein View Post
    There has to be more to the Provoke mechanic than just that. It certainly has worked for me in party, running dungeons. But I've run into a half-done FATE, hit the boss, followed with Provoke and still had green aggro. I've just been shrugging it off because I don't really need it there but I seem to be falling outside the accepted mechanics of it's use.
    FATE mobs are immune to provoke due to issues already mentioned in here, been that way for long time now
    (0)

  8. #18
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by rocheetbombe View Post
    It only works when the mob is targetting somebody else. If somebody pulls it, you use provoke and it gives you one point of threat more than that person so the mob goes to you instead.
    Provoke is useless for this reason.
    (0)

  9. #19
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Provoke is useless for this reason.
    If the DPS is being an idiot, they'll keep attacking and not let the tank grab hate back. It's not useless it just needs people to co-operate. But then again this is an MMO so "What's Teamwork?"
    (0)

  10. #20
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Provoke is useless for this reason.
    Because it can be used to get hate back on something? Seems pretty useful to me. It is also absolutely required for Turn 2 Coil, and has a multitude of other uses like getting hate back after dying and raising, etc.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast