
Show me a tank that can't hold aggro off the get-go with all their DPS bursting and I'll show you a tank who isn't using their cool-downs properly. 1/2 enmity is expected not including an off tank, 3/4 and it tends to be a gear issue.I was brainstorming about this the other day with my tank friend and thought about, what if we all stack in an 8 man and I use cure III to purposely get agro for him to receive the hate value of a 1000 plus heal x8 with provoke, then I hit shroud and DPS go totally nuts not having to worry about pulling hate the rest of the fight. If one point of healing = 1 point of hate.......that would be kinda OP
Last edited by Exrage; 10-26-2013 at 05:14 AM. Reason: syntax error
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