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  1. #1
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70

    A possible change for warrior

    I was thinking today about how they might fix warrior. By no means am I a master at war as I'm only 37 so please fill in if you can. I love how warrior plays and the wrath mechanics but it lacks in damage mitigation. And by that don't mean straight up damage mitigation. I believe the cures it uses needs to be reworked just slightly.

    We all know inner beast is lacking because generally the whm over cures you anyway, thus making it pointless to use inner beast in the first place. So technically you mitigate 0 damage with the skill.

    You will never ever get a whm in a group to wait and see if a warrior uses inner beast to mitigate damage. It's way to much risk take and if the war does it will be the whm's fault. The only way a this would happen is they were on a chat server with a headset.

    What needs to happen is inner beast needs to be changed from a big heal to a steady regen affect. Something that could be maintained permanently with the correct cycle of your wrath abilities.

    This would provide a constant mitigation of let's day 100 hp per tick (it should scale with hp) for around 20 seconds. It should also be affected by things like convelesence.

    I'm not a number cruncher and do not claim do be it's just a rough idea but this would provide similar sort of mitigation as before but it cannot be ruined by a badly times cure.

    Please tell me what you think
    (1)

  2. #2
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I disagree
    (0)

  3. #3
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tronic View Post
    I disagree
    Care to add why you disagree?
    (0)

  4. #4
    Player
    Xal's Avatar
    Join Date
    Sep 2013
    Location
    İstanbul
    Posts
    46
    Character
    Xal Shi'nax
    World
    Odin
    Main Class
    Pugilist Lv 50
    we need not regen effect we need more LS like 2k
    (0)

  5. #5
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    The problem with one big cure is they don't mitigate a thing if your white Mage cures you anyway. If you inner beast and the whm over cures you. You may have well saved your wrath and used it for something else. The whm still had to waste time to cure you. Therefore making the fact you used inner beast useless
    (0)

  6. #6
    Player
    Kyzr's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Kyzr Aegis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I feel like it should be a shield. FFXIV is just a WoW-clone, so let's borrow some WoW ideas.

    Feral Druid was crap for years. Even though they always, and still, have the highest amount of HP; They were hands down the worst tank... until Cataclysm. That's when they added the auto-shielding effect. It was never big enough to completely null the damage a boss was dealing, but it softened the edge without giving Feral "just another mitigation CD".

    Inner Beast needs to be a 500% Shield effect. Let me burn it the second I get it, and in order to do that, Inner Beast needs to ALWAYS do something. Heals are sometimes for 0hp, so Inner Beast should have never been a heal anyway. The other issue is Wrath stacking. It feels like wasting combo points on a Rogue. The +15% heal shouldn't be based on Wrath stacks, but just part of Defiance, in the same way Shield Oath is passive. It's counter-intuitive to hold onto Wrath, when literally every single WAR ability needs it to function.

    Lastly, WAR does need an "oh shit" button, and that should be Foresight. Make it passively last 30s (PLD buff, zomg!?) and the "Enhanced" passive trait, add a "NIN" style "blink-tanking" effect, that adds in 100% dodge chance for X number of physical attacks (I'd say 2 or 3). That makes the skill name make more sense too.

    I think those are good places to start. Honestly, I feel like Bloodbath and Storm's Path are junk too, but the above are much more serious problems.
    (2)

  7. #7
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Also disagree, that would just add inner beast into a constant rotation (which is a rather boring play style). I rather it maintain the use of being an "Oh S***" button and allowing warriors to make that call on when is the best time for it's use.

    It's true problem is just the concept that your sacrificing effective long term healing for a quick burst heal (that might be worth it). Better motivation for making this sacrifice would be welcoming.
    (0)

  8. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Here is the thing, the only thing WAR really has going for it right now is the ability to mitigate a big hit after taking it with Inner Beast.

    If I take a 4500 dmg mountain buster + 900 dmg AA, I need ~3000-4000 healing before the tumults start. I'm not worried about overhealing in such a situation. I'm worried about not dying. Even if both healers drop perfectly timed cure II's for 1500 each, that still leaves me at a significant deficit, which is largely mitigated by Inner Beast.

    If Inner Beast were changed into a HoT, it would be straight up horrible because you wouldn't have the burst mitigation. It would net slight efficiency returns for healers, but it would leave WAR without any tools to deal with big spikes of damage unless it was something obscene like 900% damage is returned as health over 15 seconds, at which point it would tick for ~700 which would possibly be enough, but that would probably be far too efficient and extremely OP.

    It would also mean our peak burst mitigation would be way down, as it would negate the use of IB -> Infuriate -> IB.

    In the end, the better way to avoid over healing would be to make Inner Beast an absorb shield instead of a heal. But that's neither here nor there. There are a hundred things SE could do to close the gap. It just looks like they aren't interested in doing any of them.
    (0)

  9. #9
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    copy paste from a other Thread:

    My HP has Increast from fresh 50 til now from 5500 to 6800HP. but my dmg didnt increased taht much that i can say "Bloodbath, StormsPath" heals good.

    Aslong SE dont Change Bloodbath, Stormspath and IB into max% HP, we will be just second class Tank.

    Increase Bloodbath to 3% max HP selfheal per hit
    Stormspath to 10% max HP Selfheal per hit
    IB to 25-30% max HP Selfheal.

    maybee u think These Numbers OP, but get a closer look, Paladin can use 20% dmg reduce, 40% dmg reduce, 100%dmg reduce and Blockchance 60% (Block reduce dmg about 20-24%)

    So, a Warrior has 7000HP, with bloodbath he heal himself with 210 per hit, 30sec 90sec CD, Stormspath witch is our last Combo skill heals for 700 (3combos Need 10sec.)
    IB should be a better heal then right now, because ist not spaamable and we Need do build up 5 stacks first so like 20sec. so all 20sec we could heal us for 1750-2100

    Thats not OP, but we Need stronger selfheal or we are never on the Level from Paladin with all his dmg reduce abilities.
    (3)

  10. #10
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Thanks for all your feedback as I mentioned I'm not at cap yet nor do I do the math. I never meant swapping inner beast for another skill. I meant give us another wrath skill where we could have a HoT or use inner beast depending on our situation. Then we could use inner beast for the oh sh*t moments or keep HoT up for a more sustained mitigation
    (1)

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