
Show me a tank that can't hold aggro off the get-go with all their DPS bursting and I'll show you a tank who isn't using their cool-downs properly. 1/2 enmity is expected not including an off tank, 3/4 and it tends to be a gear issue.I was brainstorming about this the other day with my tank friend and thought about, what if we all stack in an 8 man and I use cure III to purposely get agro for him to receive the hate value of a 1000 plus heal x8 with provoke, then I hit shroud and DPS go totally nuts not having to worry about pulling hate the rest of the fight. If one point of healing = 1 point of hate.......that would be kinda OP
Last edited by Exrage; 10-26-2013 at 05:14 AM. Reason: syntax error
1 point of healing = 0.5 points of enmityI was brainstorming about this the other day with my tank friend and thought about, what if we all stack in an 8 man and I use cure III to purposely get agro for him to receive the hate value of a 1000 plus heal x8 with provoke, then I hit shroud and DPS go totally nuts not having to worry about pulling hate the rest of the fight. If one point of healing = 1 point of hate.......that would be kinda OP
1 point of damage = 1 point of enmity
Then add modifiers on top of this (shield oath/defiance = x2 enmity points, savage blade = 3x damage enmity points, RoH = 5x damage enmity points, etc.)
There has to be more to the Provoke mechanic than just that. It certainly has worked for me in party, running dungeons. But I've run into a half-done FATE, hit the boss, followed with Provoke and still had green aggro. I've just been shrugging it off because I don't really need it there but I seem to be falling outside the accepted mechanics of it's use.

FATE mobs are immune to provoke due to issues already mentioned in here, been that way for long time nowThere has to be more to the Provoke mechanic than just that. It certainly has worked for me in party, running dungeons. But I've run into a half-done FATE, hit the boss, followed with Provoke and still had green aggro. I've just been shrugging it off because I don't really need it there but I seem to be falling outside the accepted mechanics of it's use.
Provoke is probably one of the most important skills you can have vs pug players.
In FATES, though it has been a long time since I ran them on my PLD, I always got full threat when using provoke on a mob. I did though provoke Odin one day where i came in late and only got yellow. My guess is there is a cap on the amount of threat you can actually gain from provoke.
Provoke saves lives!
I'm a herp derp.
Last edited by RapBreon; 10-26-2013 at 11:59 AM. Reason: Redacted, I should read before I write.
From what I've seen with provoke, is that when you provoke something and you don't shield lob/tomahawk it just goes back to attack whoever it was attacking it in the first place.
If you don't have a savage blade of rage of halone prepped to follow up provoke with, prepare to lose aggro again. It would be nice if they added WoW's threat buffer after taunting, but we live with what we get!
Last edited by klops; 10-26-2013 at 02:52 PM.
@klopsgg
twitch.tv/klopsgg
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




