Last edited by altered_juice; 11-11-2013 at 02:45 AM.
No kidding.There are totally 6 type of accessory, fending, maiming, striking, casting, healing and aiming.
Melee DPS can use both striking and maiming version since both have similar stat. So they have 2 in 6 chances to get their item. In additional, both SMN and BLM have to contest for casting accessory. That means a 0.5 in 6 chances.
This is unbalanced. Either you change the current system drop to token that can be exchanged for any classes gear or you nerf melee dps.
Last edited by Aleph_One; 11-11-2013 at 04:08 AM.
If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]
Do Bard have to stop dps EVER? No. Do melees have to stop dps sometimes? Yes.Do melee dps have to stop dps while moving in melee range? No. How many aoe that hit melee but does not hit range? 2. Do melee dps care about any particular skill boss going to cast? Do bard have 300 potency skill like melee? No
melee have extra aoe to avoid, range have extra job to do.
So do explain why it is that bards rival melees (even good ones) without a single skill over 200 pot then? Because you dont understand how different jobs work. a 300 pot final combo hit does not make melees better than bards if you understood anything about this game.
Your ignorance is showing again. Guess what, Str directly increases tank's enmity gain for all actions except provoke. It increases damage reduction from parry and shield blocks. It increases warriors HP stealing abilities. It increases enmity from Flash. You ever done anything where the tank is severely undergeared to the DPS? They cant keep hate. Its not because they dont have enough vit.
You have no idea what your talking about. Best to quit while your behind.
Actually, melee can't be DPSing if they aren't in melee range, so your question isn't even logically coherent. You should really just stop posting; unless your intention is to make yourself look sillier than you already have.
If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]
unless you need to make it obvious, melee can still dps while dodging aoe like laser and ballast. You can even get full damage impulse drive or proc heavy thrust when fighting mob 1v1.
Fallacy much, if a tank need enmity to pull threat instead of survivability then he shouldnt tank from the beginning. It is likeYour ignorance is showing again. Guess what, Str directly increases tank's enmity gain for all actions except provoke. It increases damage reduction from parry and shield blocks. It increases warriors HP stealing abilities. It increases enmity from Flash. You ever done anything where the tank is severely undergeared to the DPS? They cant keep hate. Its not because they dont have enough vit.
dots =/= instant damage nuke. 100s 10 potency dots =/= 1000 potency skillHuh? Winbiter, Venomous Bite, Flaming Arrow. That's not counting our buffs, which are each worth way over 300 potency. Raging Strikes, Hawk's Eye, Barrage, Blood for Blood, probably even Internal Release.
Let not mention that actual dots cooldown is 20-22s (depend on the server clock)
The only reason war try to get that +str accessory is because of turn 5. Mean while giving priority for melee to get +str accessory improve the performance on other turn as well. So War should only roll on that if melee already have that piece.Hope you know that War also try and get the DPS rings so they could set themself as dps when tank is not really needed. So really 3 jobs use it lol
p/s: 11 pages and people still huh-duh about melee being hard to play so they deserve better chance to have their accessory drop
monk's Highest potency attack is 180 and we have to be positioned correctly for that 180 which 98% of the time a smart monk will be
Bullcrap. Don't try to tell me that Windbiter and Venomous Bite aren't worth 330 and 310 potency, respectively. If you honestly believed they were only worth their up-front potency, you'd never use them.
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