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  1. #101
    Player
    altered_juice's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Altered Juice
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    (1)
    Last edited by altered_juice; 11-11-2013 at 02:45 AM.

  2. #102
    Player
    Aleph_One's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Aleph One
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sterob View Post
    There are totally 6 type of accessory, fending, maiming, striking, casting, healing and aiming.

    Melee DPS can use both striking and maiming version since both have similar stat. So they have 2 in 6 chances to get their item. In additional, both SMN and BLM have to contest for casting accessory. That means a 0.5 in 6 chances.

    This is unbalanced. Either you change the current system drop to token that can be exchanged for any classes gear or you nerf melee dps.
    Quote Originally Posted by Teeko View Post
    Quote Originally Posted by Sterob View Post
    RIP English
    I find this quote extremely ironic.
    No kidding.
    (0)
    Last edited by Aleph_One; 11-11-2013 at 04:08 AM.
    If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]

  3. #103
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sterob View Post
    Do melee dps have to stop dps while moving in melee range? No. How many aoe that hit melee but does not hit range? 2. Do melee dps care about any particular skill boss going to cast? Do bard have 300 potency skill like melee? No
    melee have extra aoe to avoid, range have extra job to do.
    Do Bard have to stop dps EVER? No. Do melees have to stop dps sometimes? Yes.
    So do explain why it is that bards rival melees (even good ones) without a single skill over 200 pot then? Because you dont understand how different jobs work. a 300 pot final combo hit does not make melees better than bards if you understood anything about this game.

    Quote Originally Posted by Sterob View Post
    tank - use str as primary stat - Oh words of the wizard.
    Your ignorance is showing again. Guess what, Str directly increases tank's enmity gain for all actions except provoke. It increases damage reduction from parry and shield blocks. It increases warriors HP stealing abilities. It increases enmity from Flash. You ever done anything where the tank is severely undergeared to the DPS? They cant keep hate. Its not because they dont have enough vit.

    You have no idea what your talking about. Best to quit while your behind.
    (1)

  4. #104
    Player
    Aleph_One's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Aleph One
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sterob View Post
    ...

    Do melee dps have to stop dps while moving in melee range? No. ...
    Actually, melee can't be DPSing if they aren't in melee range, so your question isn't even logically coherent. You should really just stop posting; unless your intention is to make yourself look sillier than you already have.
    (1)
    If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]

  5. #105
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sterob View Post
    Do bard have 300 potency skill like melee? No
    Huh? Winbiter, Venomous Bite, Flaming Arrow. That's not counting our buffs, which are each worth way over 300 potency. Raging Strikes, Hawk's Eye, Barrage, Blood for Blood, probably even Internal Release.
    (1)

  6. #106
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aleph_One View Post
    Actually, melee can't be DPSing if they aren't in melee range, so your question isn't even logically coherent. You should really just stop posting; unless your intention is to make yourself look sillier than you already have.
    unless you need to make it obvious, melee can still dps while dodging aoe like laser and ballast. You can even get full damage impulse drive or proc heavy thrust when fighting mob 1v1.


    Your ignorance is showing again. Guess what, Str directly increases tank's enmity gain for all actions except provoke. It increases damage reduction from parry and shield blocks. It increases warriors HP stealing abilities. It increases enmity from Flash. You ever done anything where the tank is severely undergeared to the DPS? They cant keep hate. Its not because they dont have enough vit.
    Fallacy much, if a tank need enmity to pull threat instead of survivability then he shouldnt tank from the beginning. It is like

    Huh? Winbiter, Venomous Bite, Flaming Arrow. That's not counting our buffs, which are each worth way over 300 potency. Raging Strikes, Hawk's Eye, Barrage, Blood for Blood, probably even Internal Release.
    dots =/= instant damage nuke. 100s 10 potency dots =/= 1000 potency skill
    Let not mention that actual dots cooldown is 20-22s (depend on the server clock)
    Hope you know that War also try and get the DPS rings so they could set themself as dps when tank is not really needed. So really 3 jobs use it lol
    The only reason war try to get that +str accessory is because of turn 5. Mean while giving priority for melee to get +str accessory improve the performance on other turn as well. So War should only roll on that if melee already have that piece.

    p/s: 11 pages and people still huh-duh about melee being hard to play so they deserve better chance to have their accessory drop
    (0)

  7. #107
    Player
    FaytKenbu's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Fayt Kenbu
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    monk's Highest potency attack is 180 and we have to be positioned correctly for that 180 which 98% of the time a smart monk will be
    (0)

  8. #108
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sterob View Post
    RIP English.
    Not sure if trolling or really thinks that his/her English is well written.
    (0)

  9. #109
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odox View Post
    stuff
    since this thread is a joke anyway, i'm posting to point out that your sig incorrectly assumes that "must needs" is bad translation. its actually proper use of old english, wherein "needs" means "necessarily"
    (0)

  10. #110
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sterob View Post
    dots =/= instant damage nuke. 100s 10 potency dots =/= 1000 potency skill
    Let not mention that actual dots cooldown is 20-22s (depend on the server clock)
    Bullcrap. Don't try to tell me that Windbiter and Venomous Bite aren't worth 330 and 310 potency, respectively. If you honestly believed they were only worth their up-front potency, you'd never use them.
    (0)

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