Completely backwards.
Market Wards... terrible idea. AH works, just use a better one than FFXI.
Armory system... great idea. At least the "change jobs as needed" aspect. Gives a great excuse for not swapping gear in combat like in FFXI, so no crazy gear set management, but provides much more flexibility to be on what job is needed.
Camps and porting around... porting is fantastic for getting around, removes reliance on any particular job for travel, and cuts out a lot of mindless running around.
And I don't think "society as a whole" cares about MMOs. The biggest criticism of most new games is that they're just clones or tweaks on WoW. FFXIV is definitively not that. And with about an extra year of development (Tanaka never should have rushed to beat Cataclysm to market) it would've been sufficiently compelling on launch.
Then again, Yoshi-P is a much better choice for an MMO director than Tanaka, so maybe it's for the best.
The biggest problems are in the abysmal game engine that is Crystal Tools (looks gorgeous, but implemented poorly and far too demanding on GPU hardware), the lack of content, and the spammy battle system. Two of the three can be fixed easily. Crystal Tools, we're stuck with.


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