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  1. #61
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KroLeXz View Post
    My turn 5 tanks cannot hold aggro if I spread dots and multi dot thunder on them/ and shadowflare on the ground...either both our tanks suck or what pandabear states is true. One remedy of course is using quelling strikes which summoners have access too.
    Your tanks suck, because mine have no problem.
    (0)

  2. #62
    Player
    Chezwick's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Sham Virtus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KroLeXz View Post
    My turn 5 tanks cannot hold aggro if I spread dots and multi dot thunder on them/ and shadowflare on the ground...either both our tanks suck or what pandabear states is true. One remedy of course is using quelling strikes which summoners have access too.
    I was referring to the spreading of dots in regular dungeons, which is what the OP was about (at least i hope, i pray to God he hasnt been asked to stop spreading dots in a coil group ) If youre in turn 5, chances are youre very geared, hence the last sentence of my previous post.
    (0)

  3. #63
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by pandabearcat View Post
    It is almost completely impossible for a paladin (not sure about warriors) to hold sustained max AoE (esp with thunder Dotting as well) vs a relic+1 summoner.

    The damage numbers are just too high.

    So...I mean, people need to remember that they're working in a team here.

    You are not the best dps in the world, you aren't proving anything by baning all the time.

    If your tank wants you to stop, stop! What do you get by antagonizing your group lol. The point is to get through whatever run you're doing, and especially new tanks or pug tanks or people you haven't worked with all have their own idea of how they want to play the game.

    So yes, the whining does need to stop, and it is YOUR whining.

    Your team is a team. Work with them. If you're refusing to cooperate, you are the problem, regardless of how fast or how much damage you think you do.
    Well said.
    (0)

  4. #64
    Player
    RightMSJ's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Lizzi Luu
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    As a scholar, I spread my Dots AND use shadow flare.

    Never had any issues at all.

    Occasionally the tank doesn't hold the group, and I have a mob run at me, but its nothing to worry about.

    Honestly, AK/CM/WP are easy, and doing as much damage as possible helps the speed of the grinding.
    (0)

  5. #65
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PiedPiper View Post
    As a paladin, its your job to never, ever, for any reason, ever, under any circumstance, need to ask a dps to slow down. You can tactically call for quelling, but they should still be able to dps full power. If they are able to put the damage up, you should be able to keep up.
    I don't agree with that. Being a part of the team, it's better to ask, communicate, and plan out how things work.
    NEVER, EVER ASSUME YOUR TEAMMATES WOULD DO THINGS YOU EXPECT THEM TO. So if a DD is generating too much hate for the tank to keep up, ask them to slow down. It's critical and it'll make things done faster without unnecessary hassles(argument, rage-quit, etc.)

    A pld's job is to hold hates and not letting anyone take hits. If asking ppl to slow down would help avoiding them being hits. That's a wise thing to do. Because they are not supposed to take hits but you. But of course, everyone needs to know their job skills and be prepared well for the fight.
    (0)

  6. #66
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I think it really again depends on your tank's gear and such.

    People whining both ways need to realize its a team effort, is what I'm going for.

    Recently, tanks that are good at tabbing and using flash have no problem with spreading all my DoTs =D

    I haven't done coil yet (classes are killing my free time T.T) so I don't have any specific advice for yall, but I just meant that the general attitude of this thread should change to either
    • Have more communication (aka telling your tanks you like to bane)
    • Have more advice (like telling tanks how to hold threat)
    • And realizing gear disparities.
    (0)

  7. #67
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    If all you're doing is multi dotting and then spamming Ruin on the main target and you pull, the tank needs to work on their threat.

    Doing AK as a SCH (Ifrit Weapon, not quite full DL), I can get full DL'd tanks (some with relic weapons) and I pull off them like clockwork. Drop shadowflare for the slow + dot, > triple dot main target > Bane > Aero each one > Ruin II each one if a Warrior for the blind. Around when I get to Ruin II the non primary targets will pull if my tank is mediocre. Heaven forbid I actually cast a heal during all of that.

    Too many people playing tanks play them with a dps mindset and just tunnel vision the primary target. By 50 most of them learned to at least Flash/Overpower once or twice at the start of the pull, but beyond that many stopped advancing their tank skills. They're also not gonna learn if people baby them and play poorly (don't multi dot when the class is designed for it) just to compensate for the tank not doing their job.

    Gear is almost never the issue in MMOs, as much as people like to shout for gearchecks to horrifically outgear content. Better play will solve over 95% of issues that come up.
    (2)
    Last edited by Vortok; 11-03-2013 at 02:30 AM.

  8. #68
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Is this thread for real?

    I mean, maybe I played too much WoW in the olden days of aggro yore, but I remember an old saying:
    "If the tank dies, it's the healer's fault
    If the healer dies, it's the tank's fault
    If the DPS dies, it's their own ****in fault".

    I mean, this is basic Holy Trinity stuff. This is true in WoW, RIFT, AoC, SWTOR, so many others and is true in FFXIV.

    It's not the tank's fault if you're terrible and can't match your DPS to his hate output.

    It's only slightly different with overhealing causing aggro; the healer has to be aware too.

    Yes, the tank's skill is a factor. But guess what? You continually ripping hate and making their job even harder is YOUR fault.
    (2)
    Last edited by Borfin; 11-03-2013 at 12:40 PM.

  9. #69
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    If summoners are not spreading dots I don't want them in my group.

    signed: Tank

    Seriously people... Smn is easily the worst single target trash killer in the game. Why gimp the heck out of them when they could be doing great damage by hitting everything. Smn like mnk doesn't have burst threat issues so tanks should be keeping things under control. If not someone is failing... (see tank)
    (0)

  10. #70
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KroLeXz View Post
    My turn 5 tanks cannot hold aggro if I spread dots and multi dot thunder on them/ and shadowflare on the ground...either both our tanks suck or what pandabear states is true. One remedy of course is using quelling strikes which summoners have access too.
    Your tanks need to get full Penta meld iLvL70 HQ gryphonskin acc. for their right side slots. Our tank's DPS went from ~70 to ~130 after the switch.
    (0)

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