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  1. #11
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    not sure if this is a bug aswell

    http://i.imgur.com/CLgcCmI.jpg

    this is without benediction - bendiction if you see on the side is still on cooldown and only 4 minutes had pass since that timestamp, while benediction still had a good 2minutes on its cooldown.

    Basically I healed Cure II none crit for 6172 x.x im still perplexed about this.
    (1)

  2. #12
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Have you considered that CC effects are part of a legitimate way to beat the instance? Why have CC in the game at all if it works on nothing?

    This just seems like you're mad someone was doing it in a stream earlier and that they might legitimately beat the instance before you.
    (4)

  3. #13
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Churchill View Post
    Have you considered that CC effects are part of a legitimate way to beat the instance? Why have CC in the game at all if it works on nothing?

    This just seems like you're mad someone was doing it in a stream earlier and that they might legitimately beat the instance before you.
    I consider cc effects to be a legitimate way to beat an instance by disabling adds on a fight whether it be boss or trash to take them out of the equation while dealing with everything else. I do not consider cc effects as a way to completely bypass boss mechanics when it's clear as day the intended way you are meant to deal with said mechanic especially when it is a spell that is being used and not a mob.

    I do not find a problem with cc being used on adds in the fight(other than the fact that it makes them invincible if it's used too close to their death). What is a problem is the fact that conflag is a spell that is used by the main boss to disable a player and needs to be dps'd down to prevent said player from blowing up. Using sleep completely voids this mechanic when it's clear the intent was to have players actually kill it before it blows up their party member.

    I'm sorry you came in here and got mad because someone reported your "clever use of game mechanics" because you feel you need the crutch to defeat this encounter. Square has touted this fight as being the hardest in the game so far again and again. If difficulty can be bypassed by cheap exploits or unintended uses of game mechanics then do you honestly feel like you accomplished a kill when it was handed out because of said cheap tricks?

    Quote Originally Posted by PkFire View Post
    Honestly though, this is how you fix bugs. No dev team can find 100% of bugs in content by themselves; it's only after hundreds of people going through the content and running into things that bugs get discovered and fixed.
    This is how things are fixed the vast majority of the time as players give a much larger sample size as to any problems that may be wrong in a fight. The problem is though is this fight has been worked on by players for almost the last 2 months and it feels like it is largely untested by any amount of devs. Some of the the issues that have come up in the last 2 months have for the most part been widely known and while some(like this) have never gotten bug reports posted on them, any amount of research could have shown the results players have come up with.

    Most mmos with pve worth mentioning actually have a way for devs to watch a fight as players do it making adjustments as they make attempts(this goes for any high end content that is not tested on ptrs). It feels like that is just not here though when they have to bring down the turn every single time a problem comes up and even with all the info out there nothing has been fixed over the course of the past 2 maintenances other than a widely known exploit that was the only way to down the fight.
    (2)
    Last edited by Pellegri; 10-25-2013 at 03:34 PM.

  4. #14
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    CC doesn't work on adds though, CC works on almost nothing. The only time CC works is when the fight is specifically tailored for that one(ish) CC effect to work. We've been using Stun since our second day in Turn 5 and it never once occurred to us that it might be illegitimate because its use made sense given all the data before us. You can break the conflag normally and lose a player once in awhile due to the rotation of Conflag/Fireball or use a CC effect that actually works and by god if you do it right you don't lose anyone.

    This isn't the hard part of the fight, not that there really is a part that is difficult because it is difficult. This is the tedious part that we've done hundreds of times to get to the parts that definitively have not been tested.
    (2)

  5. #15
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    A lot of people assumed this was not an exploit considering it's been known since the start and has survived every Twintania shutdown.

    I figured if SE doesn't want them to be slept in this way, they would have made them the same as Rocks in Titan. [You cannot sleep/etc the rock bombs in Titan.]
    (3)

  6. #16
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I don't consider it an intended way to defeat a fiery conflagration with a sleep or stun.... it is most likely a byproduct of the current mechanics.
    (1)

  7. #17
    Player
    Pok_Gai's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Pok Gai
    World
    Siren
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Churchill View Post
    CC doesn't work on adds though, CC works on almost nothing. The only time CC works is when the fight is specifically tailored for that one(ish) CC effect to work. We've been using Stun since our second day in Turn 5 and it never once occurred to us that it might be illegitimate because its use made sense given all the data before us. You can break the conflag normally and lose a player once in awhile due to the rotation of Conflag/Fireball or use a CC effect that actually works and by god if you do it right you don't lose anyone.

    This isn't the hard part of the fight, not that there really is a part that is difficult because it is difficult. This is the tedious part that we've done hundreds of times to get to the parts that definitively have not been tested.
    I highly doubt sleeping conflag is a legitimate mechanic. It doesn't make sense to me that you can stun/sleep a fire sphere, and just because you've done it hundreds of times doesn't make it a correct mechanic. The alternative way of doing conflag makes much more sense and seems more intended to for last boss fight of the game than to sleep a ball of fire and have it go away 5 seconds later with minimal effort.

    All that being said, I think SE should seriously attempt to do twintania and see if they're able to successfully do it before releasing the content back into the game.

    Edit: CC works on plenty of mobs. Just not most of the raid mobs.
    (0)
    Last edited by Pok_Gai; 10-25-2013 at 03:36 PM.

  8. #18
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Well, as they said themselves, they designed the fight to be beaten by less than 100 people by 2.1, so every broken thing works in their favor here. I can only speculate why T5 wasn't properly QA tested, but my best guess is, they assumed twisters RNG will wipe everyone anyway, so no point debugging the fight in-depth. Seems like the dungeon is very low priority on their list for some reason.
    (2)

  9. #19
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    This isn't the last boss fight of the game though, it's a boss fight that wasn't tested and was put out the door because without it and a lack of Crystal Tower there would be even less to do. If you take out the bugs, this fight was beaten 4 weeks ago and by now would be an extra 15 minutes to the 35 minutes it takes to do Turns 1-4.

    CC works on plenty of mobs. Just not most of the raid mobs.
    So it's useless then? The only time CC works is when it's part of the strategy. Without those few instances where it's necessary to defeat something, you could get rid of every single CC ability and the game wouldn't be any different. You don't need stun to beat Ifrit, you need to not suck at dodging. You don't need silence to beat ADS, it just makes it easier. Knockbacks, gravity, blind, none of that shit works or even exists. When something works, I take it to mean it's intended to.
    (2)
    Last edited by Churchill; 10-25-2013 at 04:04 PM.

  10. #20
    Moderator Boretalith's Avatar
    Join Date
    Sep 2013
    Posts
    979
    Greetings,

    Thank you for posting your concerns about this issue. I have made sure to submit all of your information to the development team and they will thoroughly investigate this matter, based on your report. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend checking Here or Here for any details regarding the development team's investigation. Thanks again for your report!
    (6)

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