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  1. #1
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90

    Soft Cap Myth Tomes!

    My idea is simple, keep the Myth Tome cap @ 300 per week allotted from AK,WP,Primals. However, let people gain an additional 300 tomes from running the rest of the lower level dungeons abeit at a rate of 2-5 myth tomes per run.

    Bump and Like if you agree please~
    (23)

  2. #2
    Player
    Lyndoggy_Dog's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Melted Wellington
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    what do we do if we disagree?
    (11)

  3. #3
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Ideally there should be no cap at all, but lets be real SE won't take off the cap for some time, so I'd like to make a compromise to meet in the middle which is a Soft Cap
    (2)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think it would work better as a concept that increases your weekly gains for that week only if you run lower level dungeons as your 50 class. So if you are a 50 Warrior that reached their cap and want more, you queue up in a lower level dungeon and upon helping out new players you gain +15 to your mytho cap allowing you to earn 15 more Mytho for up to 300 more Mytho for that week, So while yes you would first have to do 20 lower level dungeons to reach that 300 cap, you would then also have to do another 8 or so dungeons to reach the cap itself. Which would be a time consuming process but in the end you help both sides, make it easier for lower levels to duty find dungeons with, and high levels having a means to gaining more mytho that week. (The other restriction would be you have to queue solo for the gains to work)
    (7)

  5. #5
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Airget View Post
    I think it would work better as a concept that increases your weekly gains for that week only if you run lower level dungeons as your 50 class. So if you are a 50 Warrior that reached their cap and want more, you queue up in a lower level dungeon and upon helping out new players you gain +15 to your mytho cap allowing you to earn 15 more Mytho for up to 300 more Mytho for that week, So while yes you would first have to do 20 lower level dungeons to reach that 300 cap, you would then also have to do another 8 or so dungeons to reach the cap itself. Which would be a time consuming process but in the end you help both sides, make it easier for lower levels to duty find dungeons with, and high levels having a means to gaining more mytho that week. (The other restriction would be you have to queue solo for the gains to work)
    I agree that lvl 50 players need a reason to revisit low lvl dungeons to help the newbies as well
    (2)

  6. #6
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Only problem I see here is all the speed-rushers wanting to blast through lower
    level dungeons, causing new players hassle. Elitism would get out of control.
    (10)

  7. #7
    Player
    Sayura_'s Avatar
    Join Date
    Oct 2013
    Posts
    267
    Character
    Sayura Ava
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Swishytail View Post
    Only problem I see here is all the speed-rushers wanting to blast through lower
    level dungeons, causing new players hassle. Elitism would get out of control.
    The speed running elitests usually create their own relic +1 only groups though.
    (2)

  8. #8
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Swishytail View Post
    Only problem I see here is all the speed-rushers wanting to blast through lower
    level dungeons, causing new players hassle. Elitism would get out of control.
    Perhaps, but even more discouraging for new players is waiting on a 2 hour queue to progress in the story line
    (5)

  9. #9
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sayura_ View Post
    The speed running elitests usually create their own relic +1 only groups though.
    This is true, lol. I didn't mean it would be 100% crazy, but there would be the ones that DF lower level
    dungeons that are impatient and nerd rage very quickly. Otherwise this isn't a bad idea.
    (2)

  10. #10
    Player
    Sayura_'s Avatar
    Join Date
    Oct 2013
    Posts
    267
    Character
    Sayura Ava
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Swishytail View Post
    This is true, lol. I didn't mean it would be 100% crazy, but there would be the ones that DF lower level
    dungeons that are impatient and nerd rage very quickly. Otherwise this isn't a bad idea.
    Haha, if they use the duty finder they shouldn't expect much.

    As a whm +1 geared for coils, I used the duty finder yesterday after running WP speed runs in a relic +1 group because I didn't want to deal with the stress of "lets bring every single mob and see if the healer can keep us up." Especially not right after getting home from work.
    (2)

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