Reason is we want to take our friends and complete dungeons fasters
DONT FORCE US TO LEVEL SYNC
atleast give you the option to turn it off whats the harm in it? NOTHING
Reason is we want to take our friends and complete dungeons fasters
DONT FORCE US TO LEVEL SYNC
atleast give you the option to turn it off whats the harm in it? NOTHING
putting [To the Devs] in your subject line won't increase the probability of the devs considering your topic, and can actually repel them from it. They will read threads without you doing this, so don't.
If you don't want discussion on your suggestion, stuff their suggestion box instead of posting here.
So...
The exact reason they DON'T want you to not level sync. Your friends should get the full dungeon experience, at least the first time they play it. That's like saying "what's the harm in using a cheat code to beat the game faster?"Reason is we want to take our friends and complete dungeons fasters
The harm?
*Looking for level 50 DPS class to run me through story dungeons!*
Ever tried to play WoW? many low level players refuse to do a dungeon their own level, and will only invite a max level character to destroy the place. You get next to no XP per kill for even having a high level player in your party nearby.
I love the level sync, dungeons retain their difficulty no matter how many max level players join.
It also limits certain skills from being used in dungeons that were designed knowing we wouldnt have them.
I think you just want to solo farm dungeons for stuff to sell, and are upset you require a full party for all dungeons.
Needs to sync more. A character with end game armor doing level 30 dungeons is still significantly over powered.
Brings more harm than good. You can always help friends by lvl sync, doing the content as it was intended. You want to complete dungeons faster, however how does that help your friend learn their job? It would be no better than mindless Fate grinding.
How forum feedback works:
1. Topic is created
2. Topic receives LOTS of replies
3. Community manager (aka 19 year old intern) reads (some of) the thread in between checking Facebook / watching cat videos on YouTube.
4. Community manager brings up the topic in weekly meeting which includes sales, marketing, and development
5. 99% of the time, no one takes any interest, or Dev simply says, "oh that's nice, but its not on the roadmap"
Basically, the way to get your thread noticed is to generate a ton of replies to it. Addressing a topic to Dev Team, SE or Santa Claus will not help you get your voice heard. Raising valid points pertaining to perceived issues and generating a large community response will.
Yeah as noted above, this ruins dungeoning in WoW rather often.
Before they had an LFG tool it was hard to get into a PUG and not find some max-leveler in there gimping your XP and drops just by being around. Even with their LFG tool now, it will happen once every dozen or so runs (and in WoW dungeons are so fast and easy, that can be once every 2 to 3 hours)...
Anytime an expac has a new race or class and there's a bubble of people leveling alts - it becomes a mess of folks who bring their 'buddy' and ruin it for everyone else.
In guilds... if you're a high level, you will get whispered all day long by new recruits with "can you run me through the Tower of Nooblets?"
- and it gets very taxing trying to tell people NO, and then getting back "wow this guild hates new people"...
- And the worst part of that is, level sync is not an option there either - so you couldn't sync down and help them even if you wanted to...
But now think of those old raids... You hit 60, or 70, or 80, or 85... and want to try out some raid... one max level member comes along and you end up spending the entire experience just watching a machinema of another person play WoW, up close.
GW2 and City of Heroes both had level sync, and it was great. City of Heroes made it an option... so you ended up with the 'Nooblet' crowd and the 'vet' crowd kind of resenting each other still... "stop pestering me for runs" versus "nobody is helpful around here"... but they let people sync up, so it got even worse "if you want to see the max-level taskforce, level up already and stop asking to get carried in"...
GW2 got it right: mandatory sync to the level of the dungeon. End of discussion because there is no discussion. Want to run the level 35? bam, everybody entering is level 35.
FFXIV does the same... and it helps to avoid a LOT of potential drama.
But GW2 does one better: if you go into that level 35 on your 80... you get loot like an 80... so everybody likes to run everything across all the levels. FFXIV should copy that - especially because we have better level syncing here. In GW2 if you go with your 80 to a 35 dungeon, you actually have the ability/power of about a 38... so you somewhat overpower the place... Here, the sync seems to be more precise... no overpowering. Or, maybe I just haven't seen it yet.
But they need to make it worth it loot wise.
What I would like to see is that our skills NOT SYNC, considering that you can you use cross-class skills higher than your current level (or synced level). I for one would love to use some of my higher level abilities in lower dungeons.
Stats syncing is just fine by me, but I would dearly love in learned skills don't sync.
Last edited by Johnist; 10-25-2013 at 01:14 AM.
You want to help your friends, play a healer-almost instant queues. If they're a healer, play a tank. They learn how to play their character, you can reduce the odds of someone else getting their loot on drops, and you learn a new role. Everyone wins!
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