Quote Originally Posted by Size View Post
I use this rotation on bosses mainly, but I recommend using it on trash too to train your muscle memory.

1. Flank: ToD -> DK-> TwS -> SP :GLx1
2. Flank: DK-> TwS -> IR(if up)-> DM -> Frac :GLx2
3. Rear: BS -> IDx2 Side: TwS -> SP -> ToD :Glx3
4. Repeat 2 and 3

I fit in offensive Cd's between moves when they are up. What I like about this is it keeps your buffs, debuff, Hots and GL all up 100% of the time plus a bit of boost from BS crit and 2 impulse drives which activate really fast. With more skill speed I'm going to try and fit in IDx3.

I save PB for burst damage e.g. PB+IR -> SPx4 Will add BfB to that when I get it.

This is what works for me with my skill speed currently.
That's what I do (Turn 5 access Monk here) but PB at start in order for my DM / Fract / Tod phase to be under GL3 and all other buff.

Plus, I don't do any ToD at start, cause the duration is not complete if you are refreshing your DoTs the sooner (the better) and it doesn't worth it in this case. I did some calculation and DoTs during buffs are insane especially if shot soon.