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  1. #1
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    To the MONKeys out there... no real discussion..but explain your tricks/tactics.

    To the Monks: I'm curious about some of the tactics and/or rotations you're using as I think we'll find that all of us do things a little different. Lets not get too deep into discussion and criticism of others here...lets just post what WE are doing and and short reasoning if you feel the need. I'm also curious who favors which fist(s) and if you like to change during different fights.

    I prefer Fists of Fire. I tested damage between fire/wind and surprisingly the damage difference in a real fight was unnoticeable.

    I've seen some people who don't go from rear to flank when attacking. I personally do my rear attacks and then transition to flank before finally doing my damage over time abilities (demolish, touch of death, fracture) with internal release and greased lightning 3 up. Working on blood 4 blood currently.

    I usually save Mantra until things look to be going sour for party/tank. I don't use it all the time. I generally burn instant damage abilities after their cooldown unless a fight requires me to hold them for certain moments (like burning adds quickly).
    Also, I've utilized our silence ability to some success in coil turn 2 by spamming it when in opo opo form in order to keep nodes silenced longer and keep them from using high voltage when they'd normally be able to...
    (0)

  2. #2
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    fists of fire for damage obviously. sometimes if the fight or phase of a fight requires it i'll switch to earth/wind for a short amount of time until w/e it was is over and then switch back to fire. just need to get used to stance swapping depending on the situation.

    Trash mobs I'll spread DoTs or maybe even use rockbreaker if 3+ enemies to not apply too much aggro on one thing to help the tank, and also to increase my overall dps to make the dungeon go faster.

    normal rotation on a boss:
    DK>twin>snap/demo

    at the very start however ill do a bootshine from behind instead of DK because DK doesn't apply the debuff for the first rotation since you're neutral and no opo-opo yet.
    keep demo, fracture, touch of death, twin snakes, dragon kick, GL3 up. since dots dont require positioning i dont worry about the position for those. 95% of the time i'm at the flank, the only abilities requiring being behind is bootshine, and true strike. you won't be using those cause youll be too busy reapplying DK and twin snakes instead which are from the flank, and snap punch is the flank. only time i go behind is for a bootshine at the start or a bootshine when restarting the rotation after my stances dropped due to a boss mechanic.

    remember to shoulder tackle when you need it.
    remember to steel peak when it can be helpful.
    remember mantra has a small radius, i normally use it when people are close together and i know we'll be taking a bit of damage soon, like when garuda HM summons the sisters.
    remember to use second wind, foresight, the dodge ability i forget the name when you might be taking a bit of damage to make it easier on the healers and for the group.
    (1)

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Is this a random advice thread?

    - Steel Peak will synchronize with the slime pops in the fight against Caduceus if you stun slimes as soon as they appear.
    - If you see a DoT icon lingering on an enemy's status bar without a counter on it, do not attempt to reapply the DoT. Wait for the icon to disappear before reapplying.
    - You can't advance forms against an enemy with Stoneskin, nor will you gain/apply any form-dependent effects through WS.
    - That said, when facing a mob with Stoneskin, spam Bootshine in Opo, True Strike in Raptor, or Snap Punch in Coeurl until the SS is gone.
    - While in Perfect Balance, you will not advance through MNK forms, but you will gain/apply any form-dependent effect associated with each WS.
    - Mantra has a really crappy radius.
    (3)

  4. #4
    Player
    Pae's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Pae Yuuki
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Ive been trying a new rotation lately, shame there is no 100% accurate to way to check dps though :/

    After stacking up GL and adding DOTs

    1. Flank: DK-TS-SP
    2. Back: BS-Impulse drive x2
    3. Flank: TS-SP-DK
    4. Back: Impulse drive x2
    etc.
    Fit in DOTs whenever they run out. IMO lancers impusle drive is better than our own True strike. And I can fit two in.
    Its a strange rotation to get used to at first but easy once you get used to it. Only thing Im not sure of is if it really is more DPS, maybe someone else has tried it out and can give their input.
    (0)

  5. #5
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zigkid3 View Post
    at the very start however ill do a bootshine from behind instead of DK because DK doesn't apply the debuff for the first rotation since you're neutral and no opo-opo yet.
    i think you should do DK first instead. bootshine 100% crit is opo-opo bonus. you're no in opo-opo yet, so its just 130 potency. but doing DK on flank does 150 potency even if you're not in opo-opo.
    (2)
    Last edited by Chokee; 10-25-2013 at 05:26 PM.

  6. #6
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    On bosses, when I am running towards the boss at the beginning of the fight I spam my death touch button. For one, by the time I get 3 stacks of GL up and have my dps buffs ready to use it's time to reapply the debuff and 2, it gives tanks just a tiny bit more time to build aggro in the very beginning of the fight.
    (0)

  7. #7
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chokee View Post
    i think you should do DK first instead. bootshine 100% crit is opo-opo bonus. you're no in opo-opo yet, so its just 130 potency. but doing DK on flank does 150 potency even if you're not in opo-opo.
    That's what i do. My rotation--> tod, dk, ts, dm, frac, dk, trst, impulse drive, sp, bs.....

    There are many times that your rotation would have to change, like when a mob is close to dying, using a dot is a waste so i would go full burst dmg

    I launch steel peek and howling fist in between gcd and mercy stroke when the mob or boss is almost dead. For bosses i use the lb, followed by mercy stroke for extra dmg.
    (0)
    Last edited by mr_wazzabi; 10-26-2013 at 07:58 AM.

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I have BFB, IR, and Mercy Stroke on the same "OGCD" macro and spam it for damagez.
    (0)

  9. #9
    Player
    Naalya-Deix's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    With this :

    1. Flank: DK-TS-SP
    2. Back: BS-Impulse drive x2

    If you are to move just after or in fact just between ID, you have < 2 sec to get back in position so as not to lose GL3. Often, I prefer sticking with "stance skills" in order to reach coeurl stance rapidly enough not to lose GL3 even if I have to move / pass the sickness on Turn 2 ADS (for example) cause in the combo "BS / ID * 2" VS "BS / ID / SP" there is only one ID in the delta and 30 potency (for the worst case of both) is not a huge DPS loss at the cost of losing GL3 and PT buffering (I do have issues in end game while I'm playing perfectly with DoT, I don't imagine without true strike to buffer it). With a lot of skill speed, you can sinergizes this well, but I'm not for the SS build.

    In fact, I do :

    Start : PB : SP, SP, SP, TwS, DK
    1) DK, B4B + TW, IR + DS,
    Fracture, ToD
    2) BS, TrS, SP
    3) DK, TwS, SP
    4) BS, TrS, DS
    Fracture

    so on.

    I'm still undecide whether using ID or not and if yes, which rotation will be the most steady for bosses but with so much pressure on stance buff and GL3, I'm always afraid of losing it if it just let me 2 sec margin to refresh it.
    For ID Vs BS, you need 1 crit out of 6 ID to be sure ID will bring the most damage, so around 20% crit~.
    (0)
    Last edited by Naalya-Deix; 10-26-2013 at 02:18 AM.

    UFROG - FFXIV : ARR
    http://www.ufrog.fr/ff14/

  10. #10
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    Is this a random advice thread?

    - Steel Peak will synchronize with the slime pops in the fight against Caduceus if you stun slimes as soon as they appear.
    Yeah a random advice for monks and a "tell us what things you do". I also utilize the stun effect on slimes and bust all my cooldowns on them before dragging so that the healers don't have to worry about me and can focus on the tanks in that fight. Bards seem to be decent at slime duty but sometimes die. Monk power.
    (0)

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