Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Hybrid View

  1. #1
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    By the way..I ran into some players on Leviathan that do not know that Rear = rear and flank = side...just so you know, they're two different positions!

    These players had played the game since its release so I'm sure there's others that still don't know this..spread the word.
    (0)

  2. #2
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I use this rotation on bosses mainly, but I recommend using it on trash too to train your muscle memory.

    1. Flank: ToD -> DK-> TwS -> SP :GLx1
    2. Flank: DK-> TwS -> IR(if up)-> DM -> Frac :GLx2
    3. Rear: BS -> IDx2 Side: TwS -> SP -> ToD :Glx3
    4. Repeat 2 and 3

    I fit in offensive Cd's between moves when they are up. What I like about this is it keeps your buffs, debuff, Hots and GL all up 100% of the time plus a bit of boost from BS crit and 2 impulse drives which activate really fast. With more skill speed I'm going to try and fit in IDx3.

    I save PB for burst damage e.g. PB+IR -> SPx4 Will add BfB to that when I get it.

    This is what works for me with my skill speed currently.
    (0)
    Last edited by Size; 10-28-2013 at 10:08 PM.

  3. #3
    Player
    Naalya-Deix's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Size View Post
    I use this rotation on bosses mainly, but I recommend using it on trash too to train your muscle memory.

    1. Flank: ToD -> DK-> TwS -> SP :GLx1
    2. Flank: DK-> TwS -> IR(if up)-> DM -> Frac :GLx2
    3. Rear: BS -> IDx2 Side: TwS -> SP -> ToD :Glx3
    4. Repeat 2 and 3

    I fit in offensive Cd's between moves when they are up. What I like about this is it keeps your buffs, debuff, Hots and GL all up 100% of the time plus a bit of boost from BS crit and 2 impulse drives which activate really fast. With more skill speed I'm going to try and fit in IDx3.

    I save PB for burst damage e.g. PB+IR -> SPx4 Will add BfB to that when I get it.

    This is what works for me with my skill speed currently.
    That's what I do (Turn 5 access Monk here) but PB at start in order for my DM / Fract / Tod phase to be under GL3 and all other buff.

    Plus, I don't do any ToD at start, cause the duration is not complete if you are refreshing your DoTs the sooner (the better) and it doesn't worth it in this case. I did some calculation and DoTs during buffs are insane especially if shot soon.
    (0)

    UFROG - FFXIV : ARR
    http://www.ufrog.fr/ff14/

  4. #4
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AccountBanned View Post
    By the way..I ran into some players on Leviathan that do not know that Rear = rear and flank = side...just so you know, they're two different positions!

    These players had played the game since its release so I'm sure there's others that still don't know this..spread the word.
    I didn't realize this till like 30 lol. Course doing fates I hardly pay attention. But I see countless monks that either don't know, or they're lazy and don't care about dps.
    (0)

  5. #5
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    On bosses, when I am running towards the boss at the beginning of the fight I spam my death touch button. For one, by the time I get 3 stacks of GL up and have my dps buffs ready to use it's time to reapply the debuff and 2, it gives tanks just a tiny bit more time to build aggro in the very beginning of the fight.
    (0)

  6. #6
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I have BFB, IR, and Mercy Stroke on the same "OGCD" macro and spam it for damagez.
    (0)

  7. #7
    Player
    Naalya-Deix's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    With this :

    1. Flank: DK-TS-SP
    2. Back: BS-Impulse drive x2

    If you are to move just after or in fact just between ID, you have < 2 sec to get back in position so as not to lose GL3. Often, I prefer sticking with "stance skills" in order to reach coeurl stance rapidly enough not to lose GL3 even if I have to move / pass the sickness on Turn 2 ADS (for example) cause in the combo "BS / ID * 2" VS "BS / ID / SP" there is only one ID in the delta and 30 potency (for the worst case of both) is not a huge DPS loss at the cost of losing GL3 and PT buffering (I do have issues in end game while I'm playing perfectly with DoT, I don't imagine without true strike to buffer it). With a lot of skill speed, you can sinergizes this well, but I'm not for the SS build.

    In fact, I do :

    Start : PB : SP, SP, SP, TwS, DK
    1) DK, B4B + TW, IR + DS,
    Fracture, ToD
    2) BS, TrS, SP
    3) DK, TwS, SP
    4) BS, TrS, DS
    Fracture

    so on.

    I'm still undecide whether using ID or not and if yes, which rotation will be the most steady for bosses but with so much pressure on stance buff and GL3, I'm always afraid of losing it if it just let me 2 sec margin to refresh it.
    For ID Vs BS, you need 1 crit out of 6 ID to be sure ID will bring the most damage, so around 20% crit~.
    (0)
    Last edited by Naalya-Deix; 10-26-2013 at 02:18 AM.

    UFROG - FFXIV : ARR
    http://www.ufrog.fr/ff14/

  8. #8
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Interestingly I tested out a rotation including DoTs versus a non DoT rotation, I was quite surprised by the results.
    I expected the DoT rotation to do higher dps than the non DoT rotation. Even with keeping a 100% uptime on dots, and not clipping them (reapplying as it reaches 0 only), I found that both rotations had relatively similar dps with slight variations. The DoT rotation did do very slightly more but barely.

    I'll probably do more practice on the dummy, I was quite surprised.

    DoT rotation:
    DK (no debuff bonus yet)>twin>demo>frac>ToD
    DK (with debuff bonus now)>twin>snap
    BS>impulse drive 2x>twin>demo>frac
    DK>twin>snap>ToD
    BS>impulse drive 2x>twin>demo>frac
    DK>twin>snap
    BS> impulse drive 2x> twin>demo>frac>ToD
    DK>twin>snap
    repeat

    basically reapply DoTs when needed.

    Non DoT rotation:
    DK (no debuff bonus yet)>twin>snap
    DK>twin>snap
    BS>impulse drive 2x>twin>snap
    DK>twin>snap
    BS>impulse drive 2x>twin>snap
    DK>twin>snap
    repeat

    Obviously, using dps cooldowns weaved in between both rotations.

    When I get back home I'm going to see if i can maybe weave in more impulse drives between the times i do DK and twin snakes if possible.
    Also going to test what happens when I start by doing ToD first and perfect balance to build GL3 right off the bat to see how much difference it could make in dps. I've been noticing people do this to build GL3 right away which makes sense, so I'll test a new rotation with this in mind later today.


    On a side note:
    I'm wearing head, chest, gloves, 2 rings, bracelet, earrings for darklight. I'm also wearing belt, pants, shoes, neck as green drops from AK. no allagan/myth pieces yet. with that as my gear I used to be using the grand company weapon and had no blood for blood yet and i was doing a measly 150 dps. Now i finally have relic+1 and blood for blood, and then my dps shot up to 230 dps, a 50% increased just by upgrading my weapon and unlocking a cooldown. Hopefully later this week I'll get two more darklight pieces. I'm not sure if this is good for my gear level or not, i'm hoping with full darklight and a couple allagan/myth pieces I'll be over 300, not sure how much it'll scale though.
    (0)
    Last edited by Zigkid3; 10-30-2013 at 01:14 AM.

  9. #9
    Player
    Foguelo's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Byanka Swiftrunner
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zigkid3 View Post
    Interestingly I tested out a rotation including DoTs versus a non DoT rotation, I was quite surprised by the results.
    I've heard similar statements across the forums. However, I'm always worried about "how" this was tested. I'm still unconvinced that the parsers that are currently out there accurately measure dots as well as dps in general. That's my only concern.
    (0)

  10. #10
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Foguelo View Post
    I've heard similar statements across the forums. However, I'm always worried about "how" this was tested. I'm still unconvinced that the parsers that are currently out there accurately measure dots as well as dps in general. That's my only concern.
    So I've heard. I've been hearing that the dps parser doesn't measure DoTs accurately. and that it's inaccurate when measuring the dps of other party members.

    On topic: Another tip/trick, in dungeons on trash I like to pop internal release+blood for blood+perfect balance then spam rock breaker and when you can't any more end with a howling fist. if 3+ things are still alive then do 1-2-rockbreaker. so much trash dps and it's fun to play the "how much aggro can i steal from the tank" game
    (0)
    Last edited by Zigkid3; 10-30-2013 at 05:19 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast