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  1. #1
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dale View Post
    I disagree. Every other game I have played with a Duty Finder like mechanism never had stupid timers, and the sky did not fall.

    These timers cause way more issues than they solve.
    What issues do they cause? your group is not skilled enough or geared enough to do it in a time limit that is about DOUBLE the needed time or a skilled player in the minimum expected gear, so you dont finish.. Not enough time left for join in progress, well this means your group took too long to realize it wouldn't work and now there is no time left (or people bailed quick knowin the end and no one joins in progress on such run because they know what they are going to get if they do join).

    with the exception of the RP who may have issues with the amount of RP they do in a run, anyone who seriously consistently has an issue with the timer is likely the weak link in the parties leading to the timer issues and is just looking for an out on their own shortcoming.
    (0)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KogaDrake View Post
    with the exception of the RP who may have issues with the amount of RP they do in a run
    This is actually my biggest beef with the timers. Instances often have very unique flavors in terms of scenery, and they provide fantastic settings for RP scenes. Likewise, in character dungeon runs are a fun way to combine roleplay with gameplay. Both of these activities, which I love to take part in, are next to impossible with instance timers.
    (0)