I disagree. Every other game I have played with a Duty Finder like mechanism never had stupid timers, and the sky did not fall.At first, I didn't really agree with the timer being placed, but when you stop to consider what people could do if there wasn't a timer, then you begin to understand why they implemented it. The only real problem I've heard about are those roleplaying groups that are busy typing actions in between each battle. Sometimes they run out of time because of this.
That's a whole different discussion altogether though.
These timers cause way more issues than they solve.
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