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  1. #35
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    I agree, and liked.

    .. Because frankly they're just irritating. Sure most of the dungeons give you 'enough' time, but.. why put in a time limit at all? To prevent abuse? That's why we're class-locked once we're in the dungeons, and why the enemies and treasures don't respawn. To prevent trolling? We already sorely need ant-trolling measures anyway and I don't see the timers rectifying the sort we have already - if anything, they contribute to the ability of people to spoil instances for people. To stop RMT'ers using them? Hey, suddenly a reason for that /tell lockout they insisted on (because seriously what RMT'er would consider up to seven people an adequate audience for adverts? And hey we're back to needing anti-trolling measures)!

    Meanwhile there are people like me who want to go into dungeons and appreciate just exploring and taking in the visuals and design, or -god forbid - run the dungeon in-character. The only gameplay reason I can think of that justifies the timer is so the people using the Duty Finder don't get lumbered with groups that don't want to run the dungeon solely for the sake of completing it quick as possible without skipping cutscenes. Okay, that's fine. Disable the timer for full groups going in without grabbing players from the waiting list?

    Seriously all the timer does is limit the number of ways available to enjoy what content that we have. Which is a brilliant(sarcasm) idea for any game that lacks a focus on dynamic/emergent content and can only give anything new when the dev's spend resources on expansion.

    And server capacity? Well, setting aside the fact that means it's an excuse to minimise spending on adequate infrastructure.. perhaps they, dare I say, ought not have gone with such an over-reliance on instances? Perhaps this wouldn't be an issue if some of the 'dungeons' were actually just other areas in the open world, so there was an alternative for those of us would like to take time and smell the roses? Even if only some places were set up that way, maybe the timer would just be adding a different sort of flavour to the game instead of looming over everything.
    (1)
    Last edited by Fensfield; 10-26-2013 at 06:07 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275