Third: Jumps. I understand this has been addressed as well. However, I'd like to make sure that jumps don't get invincibility frames. While I enjoy my Dragoon, having I-Frames would make us quite the over-powered class. I'd love to see better position detection on jumps so a circle left in my spot where I jumped away from doesn't still hurt me on the landing somewhere else. This has been a point of annoyance for me when trying to be dynamic in my positioning during AoE intensive fights. Also - the cooldown on elusive jump is a bit much. Waiting three minutes to jump back from danger in fights fraught with challenges seems a bit counter to Dragoon's nature. Granted, any melee should be used to running away, into and every which way. This seems like an ability you only get to pop once or twice a fight and sigh at the CD for it.