
Originally Posted by
Shougun
Like what I was hoping for blue mage the limited side of that job, and of BST, would be very approach-able and not in any way require players to have to "main it all the way or 'why bother'". Like one of the concepts I latched onto for blue mage was that it's powerlevel (when in limited format) came largely from spells learned (meaning you'd want to learn all the spells, and even spells you don't really have a use for yet would still have value and in that way you wouldn't have to spend your tomes on blue mage limited side in order to make it a worth while content as someone who wouldn't 'main' the normal side of the job). So like that the limited side of BST would allow players to enjoy it without having to go all in on the normal side (there would still be progression systems of course! but you'd not have to spend your end game progression tokens to enjoy the side portion).
In terms of combat I imagined it would have a lot of interactions with their pet, but unlike SMN the interactions would be more like teamwork and playing off each other. Rather SMN in some ways IS the egi so their will be done as themselves (and this is more true in the recent version than previously, which honestly I'm happy with- glad they're going this more dissida yuna way), while BST you're working with another conscious entity so I think that sense of 'teamwork' would be a great thing to build off. There you'd have combat abilities that'd play off each other, your pet maybe using an action that boosts some of your attacks, you them, those chrono trigger like combos (or other games like that), maybe a certain combo string has no positional on the enemy but rather has positional of where you stand by your pet, though of course there would still be commands (attack this, follow me) just a higher emphasis on unity while SMN keeps growing towards 'my will be done' (as it started to go in the latest expansion rework). Because the pet is conscious they can also respond to you getting hurt or crowd controlled, like reducing debuff duration in automated protection of you, or use a baby version of Paladin cover if you'd get hit, alternatively if you're in the clear and they're not they might have a cooldown check that before damage is registered will cause them to do a dodge animation as if they leaped out of the area and back in (helping them be less of a chore to manage, though cooldown shouldn't be too fast). Would be interesting if, at least on the limited side, the had some personalities a bit like Trust characters, may be able to bring that idea of personalities in a 'normal' / balanced format via archetype aspects (like telling them to take on the aspect of the raptor for x gambit effects and bonuses).