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  1. #1
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sylve View Post
    I liked GW2, But the lack of Tank/healer roles turned most dungeons into fusterclucks of people running around in circles trying not to die.
    Which is not topical here for this subject. Context GW2 was referenced in was different.

    Quote Originally Posted by Sylve View Post
    For getting proper loot for 50s in lowbie dungeons ... No i don't think that would work. Those lower level dungeons were not designed to be challenging, and a LOT of the XP in lowbie dungeons comes from killing trash, which a max level Tank simply will not do, which gimps the levelers out of a lot of XP.
    Worthwhile loot doesn't have to mean equal loot. Just worth it in relation to the challenge. Scale Gil rewards from trash mobs to match your actual level, then cut by some percentage to reflect the easier nature - that will do it right there. Your tanks that would otherwise avoid the trash, will focus on it if that is where the bulk of any benefit they could gain from being there comes.


    So... lets say that... making this up without thought to accuracy... Sastasha was only 60% as hard for a level 15 as CM is for a level 50. We base this off of data for character death rates. 1.6 times as many characters dies in CM as in Sastasha (remember I'm just making these number up. Reality is almost certainly VERY different). So then we make a trash mob in Sastasha give 60% of the Gil a trash mob in CM gives, and then adjust for your highest or current combat class character level.

    If two months later the data for deaths says 2 times as many toons are dying in Sastasha as are in CM, then a Sastasha trash mob would give twice the Gil of a CM mob, and then be adjusted for level.

    - That could all be done programatically with some rather simple database table setups, such that the rate never again needed to be adjusted by human hands and would regularly scale itself as the overall community found different dungeons hard or easy. You even factor in popularity... Dungeon X gets run 53% more often than dungeon Y? Find the average for all dungeons: "run Z times / day" A dungeon run only 66% as often as that... gets a boost of (66/2)% to Gil for trash mobs... recalculate this at midnight server time.

    Rewards can be tweaked to make things worth it more, or worth it less - to encourage players towards or away from things... and it doesn't need to be the 'static set numbers' so many MMOs use. Databases and computers are great for on-the-fly mathematical tweaks...
    (0)

  2. #2
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    What I would like to see is that our skills NOT SYNC, considering that you can you use cross-class skills higher than your current level (or synced level). I for one would love to use some of my higher level abilities in lower dungeons.

    Stats syncing is just fine by me, but I would dearly love in learned skills don't sync.
    (2)
    Last edited by Johnist; 10-25-2013 at 01:14 AM.

  3. #3
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by realmreborn View Post
    Reason is we want to take our friends and complete dungeons fasters

    DONT FORCE US TO LEVEL SYNC

    atleast give you the option to turn it off whats the harm in it? NOTHING
    You want to help your friends, play a healer-almost instant queues. If they're a healer, play a tank. They learn how to play their character, you can reduce the odds of someone else getting their loot on drops, and you learn a new role. Everyone wins!
    (6)

  4. #4
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by realmreborn View Post
    Reason is we want to take our friends and complete dungeons fasters

    DONT FORCE US TO LEVEL SYNC

    atleast give you the option to turn it off whats the harm in it? NOTHING
    Please stop trying to tune this game into WoW clone. WoW is boring with all these "new elements" they put into game after TBC. If you dont want to spend time in MMORPG, go play console game like Skyrim.
    (1)

  5. #5
    Player
    Joshhoowah's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Joshua Gold
    World
    Brynhildr
    Main Class
    Pugilist Lv 25
    I don't see why you would want this. Don't you enjoy playing video games with your friend?

    Wouldn't you rather spend ~30min playing a game together rather than ~10min face-rolling and having your little buddy tagging along after you.
    (4)

  6. #6
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    It ruins the experience for any first-timers. Often I will jump out of Haukke Manor as THM/LNC/whatever I'm leveling up at the time and go in as my WAR to help my group because the tank left for some reason. The final boss is too easy even with the level sync due to me having my relic and my AF+1 chest piece. If anything I would say we need MORE level sync restrictions, I'd still like a challenge when I go back to these low places.
    (1)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AridElf View Post
    The final boss is too easy even with the level sync due to me having my relic and my AF+1 chest piece. If anything I would say we need MORE level sync restrictions, I'd still like a challenge when I go back to these low places.
    Yes.
    The level-synced gear should have the stats 1 or 2 points under the right level gear.

    Quote Originally Posted by Gilraen View Post
    I have absolutely no problems with level sync, it's been a boon since it was introduced in XI, allowing people to party with lower or higher leveled friends. What I don't like, at all, is the solo level capping. You aren't learning anything in the process like you do in the dungeons, you're by yourself. Take the level 12 two stage story battle we all have to do where it's a mass combat followed by a demon. If you don't know about the battle beforehand you can easily get overwhelmed in the mass battle and murdered by the demon if you're a class that would have ordinarily kited a solo opponent. If you fail any part of the battle you have to do the whole thing over again. If you can't beat it as you are you should be fully able to hit the leves or hunting logs and level beyond the instance to give it a proper thrashing.
    There is a buff now after you failed it the first time. It should be no problem to finish this quest with the buff.
    (1)
    Last edited by Felis; 10-25-2013 at 02:20 AM.

  8. #8
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I have absolutely no problems with level sync, it's been a boon since it was introduced in XI, allowing people to party with lower or higher leveled friends. What I don't like, at all, is the solo level capping. You aren't learning anything in the process like you do in the dungeons, you're by yourself. Take the level 12 two stage story battle we all have to do where it's a mass combat followed by a demon. If you don't know about the battle beforehand you can easily get overwhelmed in the mass battle and murdered by the demon if you're a class that would have ordinarily kited a solo opponent. If you fail any part of the battle you have to do the whole thing over again. If you can't beat it as you are you should be fully able to hit the leves or hunting logs and level beyond the instance to give it a proper thrashing.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    higher item level gear is indeed still of higher quality when synced down.
    (0)

  10. #10
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I like level sync and see no reason why should it be removed. It maintains the challenge for high level players who help out low level players.

    It's a win-win.
    (3)

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